Sam's Journey · A new NES game in the making

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Knights of Bytes
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Sam's Journey · A new NES game in the making

Post by Knights of Bytes » Sun Feb 02, 2020 4:25 pm

Hi there, NesDev community.

I'm Chester from the Knights of Bytes, and we would like to present you some teaser pictures and videos of Sam's Journey, our very first game for the NES. It's about a cute little hero called Sam who finds himself on an unexpected journey in a strange world.

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Sam's Journey (NES) · Title Picture

Originally, we created Sam's Journey for the Commodore 64 in order to fill the lack of console-style platformers on that computer and bring some of those certain consolesque vibes to its users. Due to the warm feedback we received after the game's release by the end of 2017, we decided to kind of close the circle and bring the game back from the home computer world to one of the most popular 8-bit consoles, the NES.

Here's the first sneak peek teaser video of Sam's Journey on the NES (click to watch on Youtube):

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Sam's Journey (NES) · Sneak Peak #1 · "Here We Go, Sam!"

Sam may look cute, but he is fast and swift! And with the proper suit, he can change his appearance completely and be a fierce pirate with a mighty cutlass!

And here comes the second one (click to watch on Youtube):

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Sam's Journey (NES) · Sneak Peak #2 · "Sam's Desert Dream"

You've already seen Sam become a pirate with a mighty cutlass, but in the hot desert with its ancient temple ruins, a special climbing ability comes in much more handy. Enjoy the second teaser, featuring Ninja Sam and an Egyptian-style soundtrack!

We're going to post more updates very soon as the development progresses. Stay tuned! :)

Chester
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Last edited by Knights of Bytes on Thu Feb 06, 2020 1:58 pm, edited 2 times in total.
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lancuster
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Re: Sam's Journey

Post by lancuster » Mon Feb 03, 2020 12:12 pm

This game looks like Codemasters games (ie Linus Spacehead - Cosmic Crusader). :)
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Re: Sam's Journey

Post by miau » Mon Feb 03, 2020 12:57 pm

Siiick 8-)

The gray stones in the desert level are somehow my favorite. They convey that C64 charm perfectly... on the NES.

Even the fast arps in the soundtrack are tastefully placed. You guys obviously know what you're doing.

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Re: Sam's Journey · A new NES game in the making

Post by Knights of Bytes » Thu Feb 06, 2020 1:49 pm

lancuster wrote:
Mon Feb 03, 2020 12:12 pm
This game looks like Codemasters games (ie Linus Spacehead - Cosmic Crusader). :)
Is that a good or a bad thing? :)
miau wrote:
Mon Feb 03, 2020 12:57 pm
The gray stones in the desert level are somehow my favorite. They convey that C64 charm perfectly... on the NES.
Interesting you say that... Are gray stones somehow a C64 trait? ;)
miau wrote:
Mon Feb 03, 2020 12:57 pm
Even the fast arps in the soundtrack are tastefully placed. You guys obviously know what you're doing.
Thanks! At first, our composer was shocked after reading the 2A03 APU specs. But then he took the challenge! :)
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Re: Sam's Journey · A new NES game in the making

Post by miau » Fri Feb 07, 2020 11:24 am

Knights of Bytes wrote:
Thu Feb 06, 2020 1:49 pm
miau wrote:
Mon Feb 03, 2020 12:57 pm
The gray stones in the desert level are somehow my favorite. They convey that C64 charm perfectly... on the NES.
Interesting you say that... Are gray stones somehow a C64 trait? ;)
Nope, but the bold and beautiful combination of the pink and yellow hues and the dithering with the horizontal stripes (didn't the C64 have a double-width pixel mode?) evoke the connection for me. Maybe that's because most of what I know the C64 for is demoscene.

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Re: Sam's Journey · A new NES game in the making

Post by Knights of Bytes » Fri Feb 07, 2020 2:09 pm

miau wrote:
Fri Feb 07, 2020 11:24 am
Nope, but the bold and beautiful combination of the pink and yellow hues and the dithering with the horizontal stripes (didn't the C64 have a double-width pixel mode?) evoke the connection for me. Maybe that's because most of what I know the C64 for is demoscene.
You're right about the horizontal stripes. They are often used in demos or games for PAL systems where they produce non-flickering stable mixed colors due the halved chroma resolution.

You're also right about the double-width or "fat" pixels. On the C64, the two bits for the color information are not stored planar, but interleaved. It's a bit annoying, and our graphics artist enjoyed the single pixel aspect of the NES.
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