Retro Dungeon [Working Title]
Posted: Thu Mar 05, 2020 12:56 am
Hello to everyone! I'm working a new game for NES called "Retro Dungeon" ( working title ). The main idea is to create a rougue like game, with radomized rooms and a tactical turn based combat system. You can also improve your player stats, equip and abilities by killing enemies, collectiong money and advance into the game.
My main goal now is to reach a playable demo with a complete dungeon ( 8/9 rooms + boss fight ) with a single class player ( Warrior ) and start to get some feedbacks to understand if this project can reach a complete release. I want to finish the entire tech, and maybe, after this, try to find an artist to do the graphics ( now it's a complete placeholder ). I know it is hard, and the fail probability are really high, but ehi, I'm really tired to make game using Unity
.
By the way, for now you can:
- Move the player and using a basic attack to kill enemies.
- Dynamic walking cells calculation ( 1x or 2x ).
- Room generation is completely dynamic, I descrive levels with a simple matrix.
- Enemy AI can reach you, avoid obstacles, but they skip to attack you.
- You can change the room by enter into next door ( not in the GIF ).
- Animation system for blinking sprites, and "puff" animation after dead.
Next steps:
- Improve and update GUI with real enemy and player stats
- Implement enemies attack and Game Over.
- Insert money, items and more.
- Level Up and the first shopping system to buy abilities and equip.
- Switch from NROM to a more capable ROM, like MMC3?
- Find the time to do all of this stuffs!
I will try to update this topic as soon as I can, I'm working on this project on my spare time. Attached there is a video because the gif had a really poor quality and you can't see the amazing bliking animations!
Anyway, any suggets are welcome! Thanks!

My main goal now is to reach a playable demo with a complete dungeon ( 8/9 rooms + boss fight ) with a single class player ( Warrior ) and start to get some feedbacks to understand if this project can reach a complete release. I want to finish the entire tech, and maybe, after this, try to find an artist to do the graphics ( now it's a complete placeholder ). I know it is hard, and the fail probability are really high, but ehi, I'm really tired to make game using Unity

By the way, for now you can:
- Move the player and using a basic attack to kill enemies.
- Dynamic walking cells calculation ( 1x or 2x ).
- Room generation is completely dynamic, I descrive levels with a simple matrix.
- Enemy AI can reach you, avoid obstacles, but they skip to attack you.
- You can change the room by enter into next door ( not in the GIF ).
- Animation system for blinking sprites, and "puff" animation after dead.
Next steps:
- Improve and update GUI with real enemy and player stats
- Implement enemies attack and Game Over.
- Insert money, items and more.
- Level Up and the first shopping system to buy abilities and equip.
- Switch from NROM to a more capable ROM, like MMC3?
- Find the time to do all of this stuffs!

I will try to update this topic as soon as I can, I'm working on this project on my spare time. Attached there is a video because the gif had a really poor quality and you can't see the amazing bliking animations!

Anyway, any suggets are welcome! Thanks!
