Anguna Zero

A place where you can keep others updated about your NES-related projects through screenshots, videos or information in general.

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Anguna Zero

Post by gauauu » Tue Apr 14, 2020 1:25 pm

While Frankengraphics is finishing up Project Blue, I've had a little bit of downtime, so I decided to see how quickly I could do an improved NES port of my Atari port of my GBA game Anguna. It's been fun trying to see what assets and code I reuse from the Atari version, and what code and tools I can pull from Halcyon, to make the process move fast.

The game is close to finished, I'm testing things now. I'll keep y'all posted!

Attached is a comparison of the first room from the NES and Atari versions.
atariVersion.png (6.1 KiB) Viewed 2066 times

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Re: Anguna Zero

Post by Sumez » Sat Apr 18, 2020 2:42 am

I loved playing through your Atari port the other day, and it's really really solid - especially for an Atari 2600 game!

You know I'm excited for this one, definitely getting a cartridge once you manage to put some together :)

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Re: Anguna Zero

Post by Deadeye » Sat Apr 18, 2020 4:56 am

Loving that you are making this public now.

Having done some testing on Anguna, I can say it is awesome :beer:

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Re: Anguna Zero

Post by drludos » Sun Apr 26, 2020 7:28 pm

Woaw, awesome! I really enjoyed the two previous versions, I'm looking forward this one! :)
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