Kosmity Atakujo

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Kosmity Atakujo

Post by sdm2 » Fri Jul 10, 2020 4:49 am

Kosmity Atakujo (NESASM3)

There is not much to describe - another strange game by me :wink: There will be new aliens, improved level generation code and randomization of opponents depending on the level in the game.
kosmity atakujo 10.07.2020.nes
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Re: Kosmity Atakujo

Post by Goose2k » Fri Jul 10, 2020 4:55 pm

Nice start!

I know its early but a bit of feedback:
  • The invulnerability on enemies after you hit them makes the game feel really slow. Would much prefer if ever bullet hit did damage, and possibly even 1 hit kills aside from some larger enemies or something.
  • Some of the enemies seems to take a ton of hits to kill. Seemed inconsistent, but I'm not sure.
  • I like the idea of the bullet doing both direct damage and splash damage. I think having risk/reward with destroying blocks to create splash damage would be/is a cool mechanic.
Looking forward to seeing how it progresses!

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Re: Kosmity Atakujo

Post by rox_midge » Fri Jul 10, 2020 6:27 pm

There's a lot to love here, and not much to criticize!
  • The splash damage is awesome. You can damage entire groups at once, and you don't even need to score a direct hit - just hit a nearby wall.
  • The ability to destroy incoming projectiles is fun, too!
  • It took a few rounds before I discovered that the rocks had powerups inside. Unfortunately most of the powerups I got in my playthroughs were more harmful than good - one killed me immediately, and one slowed me down. But one did have a tactical nuke in it, which was sorely needed at the time I found it :D
  • I like that enemies can spawn out of the rocks as well - it encourages you to be diligent about how many you open at once.
  • „Koniec kurwa imprezy” - LOL!
It does feel a little stiff to move around - I feel like I get stuck on rocks a bunch, and I feel like I should slide around them.

I also feel it's a bit unfair to let the aliens continue to move around when they're hurt, and not let the player move. Although the player does get invincibility for a while after they die and can still attack while invincible, I feel like it hurts the pacing.

This is really fun to play!

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Re: Kosmity Atakujo

Post by sdm2 » Sat Jul 11, 2020 12:11 am

The game was created quickly last year. In recent days I have improved it a bit. One alien is stronger and probably too much. Opponents' code is not completed and requires some thought. This is such a very early version, which I provide only to check if it makes sense to do it :)

I want bonus items to have a lot of them, both of which will disturb rather than help.

Now aliens have one constant speed. But they will finally will be weaker at first, and depending on how high the level number is, their statistics will increase.

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Re: Kosmity Atakujo

Post by zzo38 » Tue Jul 14, 2020 12:06 pm

It is good but perhaps should change:
  • Add a file with explanations in English what all of the objects are meaning, and what are the rules of the game.
  • Add a time limit.
  • If you shoot and miss, then perhaps should be a penalty 1 point.
  • Add a bonus scoring for time and hit points after each level is completed.
I don't think one alien is too much stronger; I think it is OK as stronger as it is. Perhaps stuff listed above should be added, though. I don't dislike the invulnerability either; I think it is OK. And I think it is not so wrong to let aliens move around after hurt even if the player cannot; I think is good how it is.

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Re: Kosmity Atakujo

Post by lancuster » Sat Jul 18, 2020 5:36 am

Not bad at first glance, but something needs to change.
You need to add a continues, pause feature to the game, as well as implement a 2 players game mode, as it was in Cybroitek Double Revenge.
And it would have looked better in the English language.

P.S.: By the way, if you take a life with 4 lives, they don't count.
Check my romhacks and NES arts on Patreon

See my hacks on Romhacking.net
I added level configs for 102 NES games in CaD Editor!

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Re: Kosmity Atakujo

Post by sdm2 » Sun Jul 19, 2020 2:11 am

It will be possible to have more lives or I will do so that when we have the full number of lives, collecting another one will add a special point bonus.

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