Hell x Machina

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haseeb_heaven
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Joined: Wed Mar 17, 2021 4:40 am
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Re: My Untitled Platformer

Post by haseeb_heaven » Wed Mar 31, 2021 12:45 pm

Are you in support for development of 1BPP (1 Bits per pixel) ?
Game feels good animations also works fine , can't wait to test full game :)

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wonder
Posts: 51
Joined: Sat Aug 31, 2019 2:12 pm

Re: My Untitled Platformer

Post by wonder » Sun Apr 11, 2021 2:40 am

haseeb_heaven wrote:
Wed Mar 31, 2021 12:45 pm
Are you in support for development of 1BPP (1 Bits per pixel) ?
Game feels good animations also works fine , can't wait to test full game :)
Thanks!! I didn't quite understand your question, but I'm in support of every kind of NES games. :)

Anyway, so I finally came up with a name: Hell X Machina
This project has been dormant for a few months, but I'm slowly coming back to it.

I've also polished the existing demo: https://drive.google.com/file/d/16YEUSv ... JOAB0X20is
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dink
Posts: 104
Joined: Sun Jan 12, 2020 8:42 pm

Re: Hell X Machina

Post by dink » Sun Apr 11, 2021 5:49 am

Tried your latest demo - very nice, I like the character style and map (so far) :)
Wouldn't mind atall to see this one finished!!

keep up the good work,
best regards,
- dink

lancuster
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Joined: Thu Feb 18, 2016 3:20 am
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Re: Hell X Machina

Post by lancuster » Mon Apr 12, 2021 4:56 am

In this demo, there is a bug: if you jump over the blocks on the left side of the screen, the character will get lost behind the screen.
Check my romhacks and NES arts on Patreon

See my hacks on Romhacking.net
I added level configs for 102 NES games in CaD Editor!

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wonder
Posts: 51
Joined: Sat Aug 31, 2019 2:12 pm

Re: Hell X Machina

Post by wonder » Mon Apr 12, 2021 1:13 pm

dink wrote:
Sun Apr 11, 2021 5:49 am
Tried your latest demo - very nice, I like the character style and map (so far) :)
Wouldn't mind atall to see this one finished!!

keep up the good work,
best regards,
- dink
Thank you so much for trying it out!!
lancuster wrote:
Mon Apr 12, 2021 4:56 am
In this demo, there is a bug: if you jump over the blocks on the left side of the screen, the character will get lost behind the screen.
Ah yes, I forgot to mention it! It's not really a bug, more like a missing feature... :D I haven't quite decided yet if I should use solid invisible tiles or explicit edge-of-map detection. I'll probably go with invisible tiles, so I won't have to add more code to collision detection (which is already CPU intensive). Will be fixed next time... :wink:
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lancuster
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Re: Hell X Machina

Post by lancuster » Mon Apr 12, 2021 2:13 pm

wonder wrote:
Mon Apr 12, 2021 1:13 pm
Ah yes, I forgot to mention it! It's not really a bug, more like a missing feature... :D I haven't quite decided yet if I should use solid invisible tiles or explicit edge-of-map detection. I'll probably go with invisible tiles, so I won't have to add more code to collision detection (which is already CPU intensive). Will be fixed next time... :wink:
I noticed that you use an open tile map with attributes after it.
I recommend you to use NES Big Nametable Editor for more comfortable map editing: https://www.romhacking.net/utilities/1584/
Check my romhacks and NES arts on Patreon

See my hacks on Romhacking.net
I added level configs for 102 NES games in CaD Editor!

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