I want to make a Mega Man game for the NES
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I want to make a Mega Man game for the NES
I want to make a Mega Man game for the NES, I already made some music and some sprites, but I don't know how the MM engine works. I want this game's physics to be similar to MM2, but with sliding and charging. I also would like the game to not rely on passwords, but instead a battery save.
Where do I start?
Where do I start?
I'M A DUDE! - Ed
Re: I want to make a Mega Man game for the NES
You could always start by making a ROM hack, but judging by your ambitions, it might not be exactly what you want in the end.
My scheme for world domination has faild!
Re: I want to make a Mega Man game for the NES
I think that the Mega Man games have been fairly well reverse engineered at this point, and I remember reading detailed descriptions of how the maps and physics work. Unfortunately I don't have any links, but if I ran into it once it can't be that hard to find.
Where to start really depends on your experience with coding in general and with assembly and the NES hardware in specific. If your goal is to learn how to code with this project, then a Mega Man game might be a tall order... If you already have solid coding experience in high level languages, then you could just follow an NES tutorial (like Nerdy Nights) to get the hang of how things work in 8-bit assembly land.
Where to start really depends on your experience with coding in general and with assembly and the NES hardware in specific. If your goal is to learn how to code with this project, then a Mega Man game might be a tall order... If you already have solid coding experience in high level languages, then you could just follow an NES tutorial (like Nerdy Nights) to get the hang of how things work in 8-bit assembly land.
Re: I want to make a Mega Man game for the NES
I will look into that.tokumaru wrote: ↑Wed Aug 12, 2020 3:48 pmI think that the Mega Man games have been fairly well reverse engineered at this point, and I remember reading detailed descriptions of how the maps and physics work. Unfortunately I don't have any links, but if I ran into it once it can't be that hard to find.
Where to start really depends on your experience with coding in general and with assembly and the NES hardware in specific. If your goal is to learn how to code with this project, then a Mega Man game might be a tall order... If you already have solid coding experience in high level languages, then you could just follow an NES tutorial (like Nerdy Nights) to get the hang of how things work in 8-bit assembly land.
If I were learning how to code on the NES, that is what I would start with. But I'm not, so that idea's been thrown out the window.
I'M A DUDE! - Ed
Re: I want to make a Mega Man game for the NES
This page has a lot of information about the physics: http://tasvideos.org/GameResources/NES/ ... /Data.html
Re: I want to make a Mega Man game for the NES
Funny that you mention that, I am actually using it as a test bed for level design.
I'M A DUDE! - Ed