Alwa's Awakening

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rainwarrior
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Alwa's Awakening

Post by rainwarrior » Mon Dec 14, 2020 7:11 am

Alwa's Awakening is a 2017 adventure game by Elden Pixels. It was originally conceived as a game for NES, but changed direction and was completed as a game for modern systems. However, it always kept close to the style of NES games, and they've decided it should finally be brought to this system. So... I am now working with them on an NES port of Alwa's Awakening!

https://eldenpixels.com/alwas-awakening-nes/

There's links and information at the website above, and for anyone who's interested in trying it out as it's being developed you can sign up for the public beta mailing list. There's also the Elden Pixels discord for discussion, or if you'd like to comment or discuss here feel free.

dink
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Re: Alwa's Awakening

Post by dink » Mon Dec 14, 2020 7:41 am

Looks great, ooo I love boss fights - is that a boss fight: ShrineOfSeaMonk (pic) ?

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nesrocks
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Re: Alwa's Awakening

Post by nesrocks » Mon Dec 14, 2020 7:51 am

Hahha cool! I was one of the people to recommend you to them :) Looking forward to it!! :beer: :beer:
https://twitter.com/bitinkstudios <- Follow me on twitter! Thanks!

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Banshaku
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Re: Alwa's Awakening

Post by Banshaku » Mon Dec 14, 2020 5:44 pm

Congratulation on the project.

How big is the scope? Will you re-use the lizard engine in some way (or some code, I guess)?

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rainwarrior
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Re: Alwa's Awakening

Post by rainwarrior » Mon Dec 14, 2020 6:33 pm

The scope of the game is not reduced at all from the original, aside from the rooms being redesigned for 4:3. We are adding some new NES-exclusive content as well.

If I reuse anything from Lizard it would probably be its music engine, but that decision is waiting until I am working on sound. Otherwise there really isn't much that I think would be useful to carry over. The amount of "generic" code in an NES game is very small IMHO. If I really wanted to reuse a lot of code from Lizard I'd have to reuse a lot of its fundamental design decisions too.

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