EDIT: OOOh found a tool in that can remove headers, split prg/chr AND output the relevant CHR/PRG bin files to burn with eprom burner for Vs. Hardware!!! Holy smokes.. this might be what I am looking for

. Wonder how the palette will be thou?.. I have VS. Smb and VS. Golf hardware.. guess ill have to try it out
These 2 are the ones I can test with.
RP2C04-0002
MAME's source claims that Castlevania, Mach Rider (Endurance Course), Raid on Bungeling Bay, Slalom, Soccer, Stroke & Match Golf (both versions), and Wrecking Crew require this palette.
000,750,430,572,473,737,044,567,700,407,773,747,777,637,467,040
020,357,510,666,053,360,200,447,222,707,003,276,657,320,000,326
403,764,740,757,036,310,555,006,507,760,333,120,027,000,660,777
653,111,070,630,022,014,704,140,000,077,420,770,755,503,031,444
RP2C04-0004
MAME's source claims that Clu Clu Land, Excitebike (Japan), Ice Climber (both versions), and Super Mario Bros. require this palette.
430,326,044,660,000,755,014,630,555,310,070,003,764,770,040,572
737,200,027,747,000,222,510,740,653,053,447,140,403,000,473,357
503,031,420,006,407,507,333,704,022,666,036,020,111,773,444,707
757,777,320,700,760,276,777,467,000,750,637,567,360,657,077,120
I have also seen that there are hacks for the VS. games to be used with any ppu.. So might be possible to edit the palette data in the rom even to match one of these?
EDIT 2: ouch.. the rom file is to big and the maximum (12) prg/chr files are exceeded when splitting :/..
hmm...