MASAMI Sushi Ace - Columns clone

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FBG_JS
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MASAMI Sushi Ace - Columns clone

Post by FBG_JS » Sun Feb 21, 2021 10:21 pm

This is one of my previously completed PC games that became the candidate for stepping foot into 6502 ASM with CA65, and homebrewing in general. Lot of frightening new territory

Title on the completed PC game, fun TV filter
gamesplash_masamisushiace_1.png
gamesplash_masamisushiace_1.png (95.09 KiB) Viewed 156 times


Current Title running in Mesen
masami_title.png
masami_title.png (5.06 KiB) Viewed 161 times


So this is obviously my effort to take the game to home plate. The PC game is free and should be pretty telling of the project: https://www.foxyboxygames.com/games_mas ... i_ace.html

Let's see if we make it out alive

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FBG_JS
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Re: MASAMI Sushi Ace - Columns clone

Post by FBG_JS » Sun Feb 21, 2021 10:47 pm

It's been a rough first few weeks of development, crash coursing the architecture and ASM as a language and concept simultaneously. We're not in Python Kansas anymore, or even C Kansas. The discussions here aided tremendously to get the wheels rolling

Some functioning screens in Mesen. No game yet, but these screens play out accurate to my PC game. There were graphical trimmings to honor 8kb tile data

masami_screens.png

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FBG_JS
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Re: MASAMI Sushi Ace - Columns clone

Post by FBG_JS » Fri Feb 26, 2021 6:24 pm

Week 3 went a lot better

The background for the action screen was adjusted to be attribute table friendly (again). Blocks will drop, rotate, copy to grid, with a leniency timer that allows input for a moment before copy, and give the player another block

Next to do:
Modify attribute table when blocks copy to grid.
Randomize blocks given to player.
Define an area on top of screen where sprites hopefully will not render.

And of course lots more to do after that


masami_week3.gif
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Goose2k
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Re: MASAMI Sushi Ace - Columns clone

Post by Goose2k » Fri Feb 26, 2021 6:29 pm

Wow very nice work for just 3 weeks! Can't wait to see how it all turns out.

(I've shared it on the new channel here: https://discord.gg/NHwCb2yuyF)

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