I'd liked to have made the map a bit more 'alive' with more varied tiles and some little harmless critters wandering around, but as it was I spent half my time trying to work out why enabling music was causing mad glitches in my game. Eventually worked out that shiru's famitone2 library was using an overlapping memory region with rest of the game. Obvious in hindsight but not a class of problem I've experienced before.
Also, I made the game within 8bitworkshop's web based IDE, which has a lot of advantages for the beginner, and disadvantages too. In particular the sprite editor is a pain, but it sure beats typing in image bytes by hand.
https://www.youtube-nocookie.com/embed/GFUe5xXvQvM
Available from https://voxel.itch.io/escape-from-flooded-cave
