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PostPosted: Sat Oct 08, 2011 3:26 am 
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Location: Norway
I forgot to upload the most recent version... Try it again, it shouldn't have this problem now.


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PostPosted: Sun Jul 05, 2015 12:12 pm 
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Location: Seattle, WA
Need music? I'll do it for free, whether you want original music, or the music converted from the original game.


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PostPosted: Sun Jul 05, 2015 2:07 pm 
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Joined: Sun Jan 22, 2012 12:03 pm
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Location: Canada
That's a 4 year bump and like every single link to content in the original thread is dead now.


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PostPosted: Mon Jul 06, 2015 11:58 am 
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Location: Fort Wayne, Indiana
Since the links are dead, here's the 30 fps version in case anyone wants to try the demo still:


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chip_30fps.nes [32.02 KiB]
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PostPosted: Mon Jul 06, 2015 12:25 pm 
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Location: Canada
That's cool to see. Thanks, NovaSquirrel.


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PostPosted: Mon Jul 27, 2015 11:53 am 
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If anyone's interested, I've kept the source code here: https://github.com/Jaffe-/chip-challenge

I haven't worked on it since 2011, when I lost interest and belief in the project. I've thought about it now and then since that time, and I think I can make a better effort now than I could back then. When I get the time, I will write the game from scratch and do things properly.


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PostPosted: Wed Sep 23, 2015 2:54 pm 
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Joined: Wed Sep 23, 2015 2:33 pm
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Soooo... I think I might actually have a real prototype of the NES version of Chip's Challenge. It's the same build number as the one on ebay from 2014 (v0.924B) and its on an NEC d27c1000a-12 chip shoved into a Zelda cartridge. I'm posting it to youtube. https://youtu.be/FP2BtOUh3gY

Someone please tell me there is some way to dump the ROM before the chip dies... please?

Attachment:
IMG_0998.JPG
IMG_0998.JPG [ 1.41 MiB | Viewed 2273 times ]


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PostPosted: Wed Sep 23, 2015 3:03 pm 
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Joined: Sun Apr 13, 2008 11:12 am
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Location: UK (temporarily)
'Course there is.

The simplest way to do it is to buy or borrow a programmer, such as a Willem or a MiniPro.

Other options include ccovell's TapeDump, mailing it to someone with programmer, or building your own ROM reader.


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PostPosted: Wed Sep 23, 2015 3:09 pm 
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Joined: Sun Jan 22, 2012 12:03 pm
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Location: Canada
If the ROM is just sitting in a socket and easily removed, it's pretty easy to dump straight from the ROM chip with any EPROM programmer. Otherwise it's probably better to use some sort of NES dumping tool like the CopyNES or Kazzo.

There are many NESDev users who could dump it for you. I there is one of us you think you can trust, you could just mail it to them to be dumped, then mailed back. I would gladly do it for you, for instance, but I don't know if you'd have any reason to trust me.

If the prototype is valuable, it's probably worth just buying your own dumper to take care of it, rather than taking a risk. e.g. http://www.infiniteneslives.com/kazzo.php


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PostPosted: Thu Sep 24, 2015 6:30 am 
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Joined: Wed Sep 23, 2015 2:33 pm
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I'm a little fail at programming and don't want to break it so I ordered a kazzo. Thanks guys and I will keep you updated. I mostly just want to make a ROM of this because awesome...


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PostPosted: Sat Oct 31, 2015 10:07 pm 
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Joined: Wed Sep 23, 2015 2:33 pm
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Here's the ROM


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PostPosted: Sat Oct 31, 2015 10:46 pm 
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Joined: Sun Jan 22, 2012 12:03 pm
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Location: Canada
Wow, quite a lot of the game was implemented. Really missing the David Whittaker soundtrack though.


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