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Looks pretty good! Haha, I think it's pronounced N.E.S.Dev. NES is an acronym and Dev is like the word development so yeah.....It's weird hearing it called that, but nobody else has every said it so I don't really know?
Looks good, the random sprites up top are his head! XD Yeah but jumping and stuff looks great, I like the fast animation, you can make a FAST moving game if it at that speed, that'd be awesome to see. Nice job on it so far, and keep working on it! Looks really fun even there!
Looks good, the random sprites up top are his head! XD Yeah but jumping and stuff looks great, I like the fast animation, you can make a FAST moving game if it at that speed, that'd be awesome to see. Nice job on it so far, and keep working on it! Looks really fun even there!
NES alone is "N-E-S", but I tend to contract it in emulator names such as "Nesticle", "Nestopia", "RockNES" (Engrish for "Loch Ness"?), and that emulator named after the Norwegian word for "nearly". So "ness-dev" fits the pattern.
Saying it letter by letter in Portuguese sounds really weird, so I've always said it as a word. Most people wouldn't know what I'm talking about either way... The best way to refer to an NES here in Brazil is "Nintendinho" (little Nintendo), since it was actually released after (or alongside, I'm not really sure) the SNES, so the NES was basically the baby brother. Before that we only used clones.
I was surprised to know that you English speakers called it N-E-S. But I'm used to it now, and in the rare occasions that I need to talk about it in English out loud I do call it that. I have always said NESDev the way cartlemmy did though (although we cariocas use a very forced "s" that sounds more like "sh").
I was surprised to know that you English speakers called it N-E-S. But I'm used to it now, and in the rare occasions that I need to talk about it in English out loud I do call it that. I have always said NESDev the way cartlemmy did though (although we cariocas use a very forced "s" that sounds more like "sh").
- GradualGames
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Collision Detection
I've been working on collision detection for my game, and thought I'd give a video update.
http://www.youtube.com/watch?v=5TRUHckytKM
http://www.youtube.com/watch?v=5TRUHckytKM