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PostPosted: Mon Jun 11, 2012 12:34 pm 
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Location: Seatlle, WA, USA
I have not "finished" the game to my satisfaction. I consider it a "playable prototype". However, I don't have the time to finish it. Sooner or later I'm going to clean up the source a little, change the name and then open-source it with a license suitable for allowing its inclusion into a multi-cart. But, I don't really have the time right now to make those changes either :(.


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PostPosted: Mon Jun 11, 2012 1:40 pm 
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Location: Canada
Ah, I know how that is. Well, it looks pretty cool from the video you had. Good luck then.


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PostPosted: Sun Feb 09, 2014 4:29 pm 
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Location: NE Indiana, USA (NTSC)
I'd bet CBS wouldn't have liked a reskin like this:

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By Cracked reader Douglas A. McDonnell


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PostPosted: Sun Feb 09, 2014 4:42 pm 
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Tepples, that is awesome! Looks Atari 2600ish.


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PostPosted: Thu Mar 06, 2014 10:03 pm 
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clueless wrote:
Tepples, that is awesome! Looks Atari 2600ish.


The 2600 couldn't do that but the 7800 might have been able.


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PostPosted: Mon Oct 20, 2014 6:40 am 
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You should finish it. I look at that MGC cart and wonder whatever happened to the project.


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PostPosted: Mon Oct 20, 2014 6:48 am 
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I got bogged down in the sound engine.
I have a day job.
I do side work for $$$.
I have two children now (both born after the MGC 2011)


I have been considering open-sourcing the game, so that it can be included on multi-carts. I wanted to fix the sound code first, but never have the time. Any free time that I have I spend on my side project (it is hard to do time-consuming fun stuff for no revenue when other projects that I have do generate revenue). However, I don't want the game to die. I'll think of something...


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PostPosted: Mon Oct 20, 2014 9:32 am 
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I respect that. I went through two jobs (three really) since then, kid went up a few grades, and opened a business. On a tangent, I have a serious bulk of EEPROMs and RAM, plus a bunch of processors, IC's and what not. What types of those do you guys use in your burning and production work?


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