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PostPosted: Wed Jun 01, 2011 8:00 am 
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Joined: Sat Feb 27, 2010 8:32 am
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Location: Maine
Most excellent! You did a great job in telegraphing what power ups were coming, and when to use those power ups!

This is seriously a great game. I'm looking forward to the whole thing!


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PostPosted: Wed Jun 01, 2011 10:18 am 
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Absolutely astounding work, the best I've seen so far!


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PostPosted: Wed Jun 01, 2011 10:42 am 
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I watched a few minutes of the gameplay video. It's really impressive from what I saw. I'll have to try out the demo.


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PostPosted: Wed Jun 01, 2011 10:57 am 
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Joined: Fri Nov 19, 2004 7:35 pm
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This is AMAZING.

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PostPosted: Wed Jun 01, 2011 11:31 am 
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Joined: Wed Feb 13, 2008 9:10 am
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Location: Estonia, Rapla city (50 and 60Hz compatible :P)
I completed the demo on my NES an hour ago. I'm not sure about the challenge that would come after the game, I played through the stages again and could not really notice anything different. I saw one passage that requires being able to destroy blocks on top but could not get into it....

I very much look forward to the final game :D

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PostPosted: Wed Jun 01, 2011 11:54 am 
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Joined: Sun Apr 13, 2008 11:12 am
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Location: UK (temporarily)
I know you're going to get tired of hearing praise eventually, but here's to hoping it's not yet — This is awesome!


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PostPosted: Wed Jun 01, 2011 12:11 pm 
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Joined: Fri Nov 12, 2004 2:49 pm
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Location: Chexbres, VD, Switzerland
I love this :

Quote:
Will you help me ?
-> OK -> Fine


Good alternative to endless Will you help ? No -> Will you help ? No etc... loops.

I'm pretty sure this game will be a total masterpiece.

HOWEVER an issue I have is that you need to press start on controller 2. Not only this is unpractical both when emulating and when playing on real hardware, but even worse the original Famicoms does NOT have a start button on controller 2.

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PostPosted: Wed Jun 01, 2011 12:19 pm 
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Joined: Sat Mar 26, 2011 1:06 pm
Posts: 79
Location: Germany
There is a work around for that problem!
Let me quote miau's Homepage text:
Quote:
For two players on a Japanese Famicom system, pause the game and press UP on the second controller.

(taken from http://morphcat.de/superbatpuncher/)


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PostPosted: Wed Jun 01, 2011 12:53 pm 
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Wow! Great looking (and sounding) game you have there. Is it going to be PAL compatible or am I going to finally have a excuse to import a US machine? ^_^

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PostPosted: Wed Jun 01, 2011 1:16 pm 
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Looking pretty good. One odd thing is that you can pause during the game over screen.

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PostPosted: Wed Jun 01, 2011 1:32 pm 
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Quote:
I'm not sure about the challenge that would come after the game,


I found it. It's in the first level. You find the dude you see after the credits and he gives you a mission. If that's not enough hints, I can totally spoil it, but I'd rather not. :D

(sorry for double post)

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PostPosted: Wed Jun 01, 2011 1:38 pm 
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Joined: Sun Sep 19, 2004 11:12 pm
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Location: NE Indiana, USA (NTSC)
If the finished product is as good as these first two missions, I'm pretty sure I'll want the finished product on a cartridge. Is there a place where I can donate, pledge, kickstart, preorder, etc.?


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PostPosted: Wed Jun 01, 2011 2:10 pm 
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And, now beat the challenge zone. One MUST take damage to complete it.

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PostPosted: Wed Jun 01, 2011 2:32 pm 
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Location: Chexbres, VD, Switzerland
Am I the only one who is stuck at level 1 ? I can't find a way to beat it.

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PostPosted: Wed Jun 01, 2011 3:11 pm 
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Joined: Sun Sep 19, 2004 11:12 pm
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Location: NE Indiana, USA (NTSC)
Did you watch the video?


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