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PostPosted: Wed Dec 28, 2011 12:31 pm 
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A new homebrew original arcade freeware NES game for you.

Download game and source code.


Last edited by Shiru on Fri Feb 03, 2012 4:55 am, edited 1 time in total.

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PostPosted: Wed Dec 28, 2011 1:05 pm 
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Location: WhereverIparkIt, USA
Once again another great game by Shiru and team!

Very interesting idea for a game. I assume it's original? Or is there really something out there this is based on?

I especially liked the coffee speed up, and the office dude running around "bla..." haha. Looking forward to see what future levels will bring once I manage to get past the second level.

Just looked over the characters in the manual and had a few laughs. Nice work!


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PostPosted: Wed Dec 28, 2011 1:31 pm 
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This is adorable. I love the sprites, and the concept. It gets hectic! I got to Day 6 before I got fired. (AND REHIRED)

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PostPosted: Wed Dec 28, 2011 3:18 pm 
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Beautiful artwork and a solid game concept. Good skills!


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PostPosted: Wed Dec 28, 2011 4:55 pm 
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Game is very hard if you don't get the bonus.

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PostPosted: Wed Dec 28, 2011 5:19 pm 
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Anyone beat this yet? How many days are there in total?


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PostPosted: Wed Dec 28, 2011 5:33 pm 
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Damn shiru, how the hell you crank out so many games that also have a lot of polish too? :D Nice job man. :D Screw what people say, you keep on making NROM games as they're suhweet!


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PostPosted: Wed Dec 28, 2011 5:35 pm 
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3gengames wrote:
Screw what people say, you keep on making NROM games as they're suhweet!

Yeah, at this rate, we'll be able to put together a sequel to Action 52 that doesn't suck.


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PostPosted: Wed Dec 28, 2011 5:38 pm 
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tepples wrote:
3gengames wrote:
Screw what people say, you keep on making NROM games as they're suhweet!

Yeah, at this rate, we'll be able to put together a sequel to Action 52 that doesn't suck.


:shock: Hell yes! It'd probably be the most fun in one cart in the NES library with Shirus games he's cranking out. :)


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PostPosted: Wed Dec 28, 2011 6:34 pm 
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infiniteneslives, yes, it is original. Initial gameplay mechanics is inspired with Game&Watch games, and game style is inspired with Popeye.

Heavy Stylus, there are 7 days, but 8 levels.

3gengames, so far my NES games were rather simple, and in case of latest two C helped to speed up the development process.

Please don't forget that the latest two games were collabs. In Alter Ego there was existing design that I only had to recreate, reprogram, and make occasional improvements (no need to make tough design decisions), it had very simple graphics, and Kulor provided great music. In Zooming Secretary I was able to focus on gameplay and code, visuals were provided by PinWizz, and there was almost no music. I can't say that collabs are time savers, in fact they aren't (need to coordinate, explain, discuss, wait for each other, etc), but they increase quality for sure.


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PostPosted: Thu Dec 29, 2011 2:50 pm 
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Well! This is a lovely game that has a lot of heart! Totally fun, absolutely likeable, positively clever!

Thank you very much!


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PostPosted: Thu Dec 29, 2011 3:09 pm 
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Fantastic NES homebrew! Keep up the good work!


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PostPosted: Thu Dec 29, 2011 3:23 pm 
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I think I found a bug:
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One of the phones is asking for the "A", when that cabinet doesn't exist in that level. This happened after beating the game.
It went on to do it 3 consecutive times, making the level Unwinnable.


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PostPosted: Thu Dec 29, 2011 3:37 pm 
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Thanks, Dwedit, I confirm the bug is there. Need some time to figure out the problem, because code seems to be correct so far.

Edit: Ok, fixed - it was introduced in a last minute change. The file is updated.


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PostPosted: Fri Dec 30, 2011 6:20 am 
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Shiru, you did it again. The game don't look really interesting on screens but when playing I'm getting "one more level" symptom.
The idea for a game is original and gameplay is great.
Thanks :D


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