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PostPosted: Thu Jun 21, 2012 1:30 pm 
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Joined: Sun Sep 19, 2004 11:12 pm
Posts: 17987
Location: NE Indiana, USA (NTSC)
Action 53 0.03 is out

0.03 (2012-06-21)
  • FFD: pads to power of 2 banks early instead of adding banks on demand during CHR and screenshot insertion
  • Can insert CHR and screenshot data into the last bank if needed
  • New values for number of players: 2-4 alt and 2-6 alt
  • "Make your selection now!"
  • Collection: properly clear top score in Munchie Attack
  • Collection: added NES15 and Pogo Cats
  • Collection: removed LJ65 due to scenes a faire failure
  • Collection is 12 games and 2 toys in 512 KiB

Collection | Menu source code


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PostPosted: Thu Jun 21, 2012 3:21 pm 
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Joined: Sun Jan 22, 2012 12:03 pm
Posts: 4909
Location: Canada
I like the whoo-yeah intro music.


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PostPosted: Fri Jun 22, 2012 2:37 pm 
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Joined: Tue Jul 12, 2011 10:58 am
Posts: 251
rainwarrior wrote:
I like the whoo-yeah intro music.


It takes tepples to make a ROM go write..


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PostPosted: Wed Nov 05, 2014 10:47 pm 
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Joined: Sun Sep 19, 2004 11:12 pm
Posts: 17987
Location: NE Indiana, USA (NTSC)
I'm backing up the source code for the version of the menu used in Double Action 53: Volume 2.

0.04 (2014-11-06)
  • Menu: Fixed certain combinations of tab lengths causing blank block in 11th line of tab display
  • Menu: Bank arrow sprite positioned correctly even if tab width differs from first tab's width
  • Menu: Fixed uncleared line caused by rapidly switching from a long to medium to short page
  • Menu: Performs a write sequence to fully initialize mapper 28 without losing support for mapper 34
  • Menu: Can customize the title screen using a .png file and a palette specified in the makefile
  • a53build: startbank= option to leave several 32K banks blank at the start of the ROM, for adding mapper 28 UNROM games
  • a53build: blank banks inserted as power-of-two padding are no longer mistakenly included in the ROM directory
  • innie: Supports [section title] syntax
  • a53extract: support ROMs created with startbank=
  • Collection: moved NES15 into unused space in Concentration Room
  • Collection: added Russian Roulette to unused space in Concentration Room
  • Collection: abandoned author-based groups
  • Collection is 12 games and 3 toys in 256 KiB


Attachments:
File comment: Make your selection... yet again.
a53menu-0.04.zip [161.77 KiB]
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PostPosted: Sat Feb 25, 2017 9:01 pm 
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Joined: Sun Sep 19, 2004 11:12 pm
Posts: 17987
Location: NE Indiana, USA (NTSC)
Again (ab)using the forum as backup, this time for my progress toward volume 3.

  • Menu: Update music engine from Pently 3 to Pently current
  • Menu: Update VWF engine to unrolled shift version
  • Menu: Update source code file naming conventions
  • Menu: Remove antialiasing from start button notice
  • tools/*: Convert to Python 3
  • makefile: Work around quirks in Python for Windows
  • a53build: Specify unused ranges for multiple PRG banks in one activity
  • a53build: ROMs using Action 53 mapper (28) boot as if they're UNROM (2)
  • a53build: If prgbank not given, guesses last ROM bank for UNROM (2) and Action 53 or first for others
  • a53build: Refactored title validation and ROM patching into separate subroutine
  • a53build: Sorts ROMs by descending PRG size before inserting them, fixing arbitrary mixes of C?NROM and [ABU]NROM
  • autosubmulti: Doesn't limit input or output to one directory


Attachments:
a53menu-0.05wip1.zip [163.6 KiB]
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PostPosted: Thu Mar 09, 2017 8:18 pm 
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Joined: Sun Sep 19, 2004 11:12 pm
Posts: 17987
Location: NE Indiana, USA (NTSC)
More progress (call this 0.05 alpha 2):
  • Menu: Include title screen in data part of last bank (near ROM directory) instead of menu executable
  • a53build: Set filename and palette of title screen with config file keywords titlescreen= and titlepalette=
  • a53build: Handles grayscale mode screenshots and indexed screenshots with black not first
  • a53build: Correctly exit-patches larger ROMs (breaks a53extract though)


Attachments:
a53menu-0.05wip2.zip [169.05 KiB]
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PostPosted: Tue Mar 14, 2017 3:13 pm 
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Joined: Sun May 27, 2012 8:43 pm
Posts: 1163
Hey, is that bit-banged 7-bit PCM playback?

I was kind of hoping the "Make your selection now" speech would be rhythmically integrated and transition back to the music, though.


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