I just tried it on both a
Vizio LCD and a
Magnavox CRT. (The TV depicted in the menu is a Sharp CRT.) But then my camera is a cheap piece of Chinese cr█p. Let's just say that the text is easier to read than the text in Mario Is Missing for Super NES.
Now you get to try it too:
EDIT (Sat 02-04): I've just realized something. Sometimes it's hard to MAKE YOUR SELECTION NOW! if the menu doesn't support the specialized controller that the game uses. For example, Thwaite with two mice or ZapPing with two Zappers. Should I put Zapper support and mouse support into the menu program so that someone can choose a game with the same controller used to play it?
EDIT (Sun 02-05): Mouse and Zapper are working in my source tree. I also got LAN Master to build in ca65 by writing a
noddy Python script to translate NESASM syntax to ca65 syntax. I hope to shrink its CHR enough that I can stick it in a submulti with Munchie Attack.
EDIT (Mon 02-06): I've successfully stuffed both Munchie Attack and LAN Master's compressed CHR into LAN Master's PRG bank.
EDIT (Wed 02-08): I made a tool to combine any NROM-128 game at $8000 with an NROM-128 game at $C000. This let me turn Slappin' Bitches, FHBG, MineShaft, and Zap Ruder (ZapPing + Axe + Zapper Calibration) from four PRG banks into two. This effort also uncovered a couple bugs in my builder, which I fixed.