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PostPosted: Thu Feb 27, 2014 8:58 pm 
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My blog has been getting updated about every week or two. Please check it out.

I will have the game with me again at this year's Midwest Gaming Classic (April 12 near Milwaukee).

If you don't want to miss the release of this game, or other significant updates,
please PM me with your email address.


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PostPosted: Thu Mar 20, 2014 9:06 pm 
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Please check out my blog for the latest updates!

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As always, please PM me if you'd like to be on my contact list for important announcements.


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PostPosted: Thu Apr 17, 2014 10:40 pm 
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I have a new demo now available on my blog. In this demo, you'll get a look at the new resource collection, new battle casualty scene, new music on transition screens that didn't have music before, and the new building found in the game. My blog has been getting updated about every week or so. As always, please send me your email if you'd like notification when the cartridge is released. Thanks!


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PostPosted: Tue Apr 29, 2014 10:04 pm 
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Limited Edition will be released in May! Check out my blog for details. Contact me (easiest way is to use my blog's contact form) if you want notification when the release is here!


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PostPosted: Thu May 29, 2014 11:47 pm 
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I have some exciting things to share.

The Official Trailer
(featuring a few parts of the gameplay you likely have not yet seen)

The auction for 29 Limited Edition copies.

Pictures of the Limited Edition items


The auction will end on June 5th (less than a week), so check out the info above soon!


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PostPosted: Tue Jul 01, 2014 9:49 pm 
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Armed For Battle is now available in either a Loose Cartridge or Cartridge In Box!
Details and purchase information is at infiniteneslives.com

Thanks for looking!


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PostPosted: Sun Aug 03, 2014 2:54 pm 
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So I got around to playing this game in the past few days and it's a fun and quite long game. I'm currently at level 10 of 20, and I find myself eating food each time I get into a battle. I've got the first bar of some of the music stuck in my head due to a screen switching trick. Gameplay wise, this is a better RTS then Overlord/Supremacy for the NES (but Overlord still has one of the best title screen music).

I do find the frequent random nameable and palette corruption to be slightly annoying but usually correctable.

Once I get to the last level, I'm thinking I might do a NES homebrew marathon on Twitch TV for a week or something. Including a play through of the last level of Armed for Battle.

So a question: I read in the manual that you can build storage buildings but I have yet to see such a thing. Is that later in the game, or a feature that got cut?


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PostPosted: Sun Aug 03, 2014 3:06 pm 
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43110 wrote:
So I got around to playing this game in the past few days and it's a fun and quite long game. I'm currently at level 10 of 20, and I find myself eating food each time I get into a battle. I've got the first bar of some of the music stuck in my head due to a screen switching trick. Gameplay wise, this is a better RTS then Overlord/Supremacy for the NES (but Overlord still has one of the best title screen music).

I do find the frequent random nameable and palette corruption to be slightly annoying but usually correctable.

Once I get to the last level, I'm thinking I might do a NES homebrew marathon on Twitch TV for a week or something. Including a play through of the last level of Armed for Battle.

So a question: I read in the manual that you can build storage buildings but I have yet to see such a thing. Is that later in the game, or a feature that got cut?


Thanks for posting! The homebrew marathon sounds like an awesome idea. As far as the Storage Buildings, yes, they were cut, and then replaced with the Scholar Temple. The gameplay/fun did not seem to benefit at all by the use of the Storage Building, and so I came up with the Scholar Temple which did have benefits in the strategizing aspect. I discovered just a little too late that a mention of the storage buildings was still in the manual (it was removed in the key places of the manual). I had a blog entry back on 02-27-14 that bid farewell to the storage buildings. :)


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PostPosted: Thu Oct 09, 2014 7:17 pm 
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This is a really cool project. I like what I've seen and what I've played of the demo :)! I don't know if you've already discovered this bug but during the battle scene when I got down to about 4 guys on the battle field with my army depleted they were frozen in the first column of the battlefield and wouldn't attack any enemies and the enemies wouldn't attack them. Nonetheless keep up the good work!


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PostPosted: Fri Oct 10, 2014 8:15 am 
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Light-Dark wrote:
This is a really cool project. I like what I've seen and what I've played of the demo :)! I don't know if you've already discovered this bug but during the battle scene when I got down to about 4 guys on the battle field with my army depleted they were frozen in the first column of the battlefield and wouldn't attack any enemies and the enemies wouldn't attack them. Nonetheless keep up the good work!


Great to hear - thanks! This bug was fixed for the final version of the game. It's been a while, but I am thinking this was a rare occurrence on the demo (or at least I haven't gotten much feedback about this).


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PostPosted: Fri Oct 10, 2014 8:18 am 
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Armed For Battle will be at the Portland Retro Gaming Expo happening next weekend!

At the Infinite NES Lives booth, you can come see and demo the game. You'll also be able to save on shipping AND get an additional $5 off with the coupon at my blog.

I'm very excited to be in attendance this year at the show!


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PostPosted: Fri Nov 21, 2014 1:01 pm 
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Sale coming up!

Armed For Battle will be $5 off from Black Friday through Cyber Monday (11/28 - 12/1).

If you haven't been to InfiniteNESLives lately, 2 other homebrews have been added to the products page.


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