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PostPosted: Thu Aug 23, 2012 8:22 am 
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80sFREAK wrote:
Variables are your units on the battle field, isn't it? What will be the limit for amount of units?
Core is code to control units. Pure asm or something else?


When I mentioned variables, I'm just meaning the RAM from $0000 - $0800. I can't comment quite yet for the amount of units because final decisions have not been made.

If I understand your question asking about pure asm, it's all asm (not a C language converter or anything).

Thanks for the questions 80sFREAK - sorry that I have to be vague with some of them, and some questions I just don't have all the answers quite yet.


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PostPosted: Thu Aug 30, 2012 7:51 pm 
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Thanks for the answers and i have even more questions :)
1)how big is map?
2)save stated will be supported?
3)which mapper you will use?

Thanks in advance


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PostPosted: Thu Aug 30, 2012 8:09 pm 
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80sFREAK wrote:
Thanks for the answers and i have even more questions :)
1)how big is map?
2)save stated will be supported?
3)which mapper you will use?

Thanks in advance


1) the world map was designed to use a 16x11 meta tile area. You'll see this when I post the new video... should be only a few days away (keep your fingers crossed).

2) there will be some type of saving system

3) UNROM


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PostPosted: Fri Sep 07, 2012 5:19 pm 
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Just curious, how you will organize saving system on UNROM?


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PostPosted: Fri Sep 07, 2012 5:41 pm 
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Location: NE Indiana, USA (NTSC)
One possibility is to use the variant of UNROM/UOROM that emulators implement, which is equivalent to this three-chip design:
  • 74161 to hold the bank number
  • 7432 to make a fixed bank
  • 7420 to decode SRAM (like Family BASIC) and avoid bus conflicts


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PostPosted: Fri Sep 07, 2012 7:36 pm 
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Location: Rio de Janeiro - Brazil
Another possibility is... HUGE PASSWORDS!!! :lol:


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PostPosted: Fri Sep 07, 2012 9:41 pm 
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I'm liking the huge passwords - it'll surely bring back memories of the way we had it back in the day. :D

Seriously though, I'll be looking into various options a bit later on. Thanks tepples & tokumaru for chiming in.


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PostPosted: Fri Sep 07, 2012 9:43 pm 
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Great news. I have now uploaded Trailer #2.

http://www.youtube.com/watch?v=oilPleLInr4


The first video featured the Home Castle, where a player gathers resources, builds various structures, trades for gold, and amasses an army. While doing all this, the player must uncover the overworld and seek out any threats to the kingdom. The new video features the Overworld view and how it works.


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PostPosted: Sat Sep 08, 2012 2:31 am 
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tepples wrote:
One possibility is to use the variant of UNROM/UOROM that emulators implement, which is equivalent to this three-chip design:
  • 74161 to hold the bank number
  • 7432 to make a fixed bank
  • 7420 to decode SRAM (like Family BASIC) and avoid bus conflicts

Purity :)


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PostPosted: Sat Nov 10, 2012 3:01 am 
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Any updates?


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PostPosted: Sat Nov 10, 2012 5:13 pm 
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Nothing to show quite yet. I'll say that I'm working my way through some AI currently.


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PostPosted: Sun Nov 11, 2012 12:17 pm 
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Looking good! I never understood why folks were down on your graphics and music in the first post. I like the graphics, and the music wasn't bad. I do like the sound of the new music better, but I like the old tune better.


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PostPosted: Sun Nov 11, 2012 1:02 pm 
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qbradq wrote:
Looking good! I never understood why folks were down on your graphics and music in the first post. I like the graphics, and the music wasn't bad. I do like the sound of the new music better, but I like the old tune better.



Thanks! It's pretty tough to look at your own stuff with an unbiased opinion. I always simply get excited when some code actually works correctly, and I do what I can with my graphics and music - it won't be on par with professional graphics or sound guys, but I think it's decent for a one man show. :)


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PostPosted: Fri Feb 01, 2013 5:12 pm 
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Any updates?


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PostPosted: Fri Feb 01, 2013 9:06 pm 
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I took a break for December, but I am back to programming once again. In March, I will be at Midwest Gaming Classic (near Milwaukee) showing the game's progress so far. Hope to see you there - I should be a bit further along than I am now.


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