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 Post subject: Re: Streemerz NES port
PostPosted: Sun Nov 18, 2012 11:47 pm 
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tepples wrote:
Someone managed to kill Dr. Tary in just the right spot between two negazones that the body never manages to settle.
Video (use Firefox, Chrome, or VLC to play)

Yup, I'm aware of this bug, it's on the TODO list.

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 Post subject: Re: Streemerz NES port
PostPosted: Mon Nov 19, 2012 1:25 am 
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I just triggered the glitch too, if anyone wants a FCEUX savestate...
Edit: I see that the Flash version simply does not let the body ricochet after getting hit.

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 Post subject: Re: Streemerz NES port
PostPosted: Mon Nov 19, 2012 3:27 am 
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Dwedit wrote:
Edit: I see that the Flash version simply does not let the body ricochet after getting hit.

Ah, I must have missed that part, then it's going to be a very easy fix.

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 Post subject: Re: Streemerz NES port
PostPosted: Mon Nov 19, 2012 4:27 pm 
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I like this game. Maybe you should add time limit between checkpoints? Perhaps also, password of checkpoint, and if you collect money then if you die you should lose it.

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 Post subject: Re: Streemerz NES port
PostPosted: Tue Nov 20, 2012 11:56 am 
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Excellent work, man!

I plan to make a repro of this game for my personal collection. Do you plan on doing some major future updates or is the game in its final state?

Also, i'll make a card sticker that i'm willing to share here, if people are interested.
Just let me know ;)


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 Post subject: Re: Streemerz NES port
PostPosted: Thu Nov 29, 2012 6:22 am 
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Feel wrote:
Excellent work, man!

I plan to make a repro of this game for my personal collection. Do you plan on doing some major future updates or is the game in its final state?

Also, i'll make a card sticker that i'm willing to share here, if people are interested.
Just let me know ;)

Looks like I forgot to reply. :) Thanks, no, there probably will not be any major updates, but I plan to do release a new version in the next couple of months. That said there really haven't been any bugs found in v01 except being able to put Dr. Tary in an infinite bouncing loop when he's dead. That'll be fixed in the next version.

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 Post subject: Re: Streemerz NES port
PostPosted: Fri Feb 01, 2013 8:00 am 
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I've released v02: http://www.fauxgame.com/

Not a whole lot of changes:
- Fixed infinite bouncing bug in Streeeeeemerz mode.
- Fine-tuned controller handling during screen transitions.
- Added French translation.

There were some issues with caching in the past, so try reloading the page if the link points to the old version.

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 Post subject: Re: Streemerz NES port
PostPosted: Fri Feb 01, 2013 3:09 pm 
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"La solution finale"

What?

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 Post subject: Re: Streemerz NES port
PostPosted: Fri Feb 01, 2013 3:13 pm 
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Dwedit wrote:
"La solution finale"

What?

And that's why there's a disclaimer about translation(s) in the README file.

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