Streemerz NES port
Moderator: Moderators
Re: Streemerz NES port (WIP)
Time for another boring "text only" update.
- All sound effects are now done.
- All songs are mostly done, the drums need work on some of them (like I've said, it's a bitch to translate them based on audio alone).
- On-screen timer (for time attack modes). Still needs a little bit of work.
- Changed mapper to UxROM. I can easily switch between UxROM/MMC1 with compile-time settings.
- Fixed HUD faces to not use more than 8 sprites per scanline, they look perfect now.
- Smoke objects.
- Lots of bug fixes, big and small.
- Started working on the title screen.
It should be smooth sailing from now on. The main things left to do are the title screen and the statistics screen etc when the game ends. I think it's realistic to say that the game will be out in the next couple of months.
- All sound effects are now done.
- All songs are mostly done, the drums need work on some of them (like I've said, it's a bitch to translate them based on audio alone).
- On-screen timer (for time attack modes). Still needs a little bit of work.
- Changed mapper to UxROM. I can easily switch between UxROM/MMC1 with compile-time settings.
- Fixed HUD faces to not use more than 8 sprites per scanline, they look perfect now.
- Smoke objects.
- Lots of bug fixes, big and small.
- Started working on the title screen.
It should be smooth sailing from now on. The main things left to do are the title screen and the statistics screen etc when the game ends. I think it's realistic to say that the game will be out in the next couple of months.
Download STREEMERZ for NES from fauxgame.com! — Some other stuff I've done: fo.aspekt.fi
Re: Streemerz NES port (WIP)
It's amazing how you managed to stick to this project and get this far. Your updates give us an idea of how much work goes into finishing a game, and how a lot of seemingly minute things play a big part in the overall scheme of things. Can't wait to see the finished project!
Re: Streemerz NES port (WIP)
Thanks, I'm obviously very happy that I've been able to pull through this project, it hasn't always been easy. In fact, this project has shown me why it's no surprise that so few NES projects of this scale (or bigger) get finished. Making NES games is hard! With this project I of course had the advantage of having clear, precise goals (= the Flash game), so I always knew pretty well how the project was progressing. With projects built from scratch there tends to be a lot of uncertainty, but on the other hand they have the advantage of not having to worry about adapting stuff that may not fit the target system very well (in this specific case, the 320 px horizontal resolution, the way the levels were layered, etc).tokumaru wrote:It's amazing how you managed to stick to this project and get this far. Your updates give us an idea of how much work goes into finishing a game, and how a lot of seemingly minute things play a big part in the overall scheme of things. Can't wait to see the finished project!
Anyway, the game is almost completely done now. All I have left is

Last edited by thefox on Thu Sep 20, 2012 9:04 am, edited 1 time in total.
Download STREEMERZ for NES from fauxgame.com! — Some other stuff I've done: fo.aspekt.fi
Re: Streemerz NES port (WIP)
Totally awesome. I have been following this since the start, and enjoyed every update. Looking forward to release, even though I've played the flash game many times. I am sure there are more like me who follow it. I hope the lack of replies hasn't kept you from working on it.
I have been totally swamped at work this whole spring/summer, so I haven't had time to work on my own project. So it's always nice to check in on your progress. It keeps me motivated to finish my own game some day.
I have been totally swamped at work this whole spring/summer, so I haven't had time to work on my own project. So it's always nice to check in on your progress. It keeps me motivated to finish my own game some day.
- infiniteneslives
- Posts: 2100
- Joined: Mon Apr 04, 2011 11:49 am
- Location: WhereverIparkIt, USA
- Contact:
Re: Streemerz NES port (WIP)
You've definitely been an inspiration for me as well. Seeing you make solid continual progress shows what's possible in a relatively short amount of time when you keep at it.
I kinda figured this has been beneficial to you with this project. I had been considering holding off on doing much more until I fully defined my project, and your mention of it confirms my thoughts. I also like the todo app you suggested awhile back, unfortunately my lists just keep getting longer instead of things getting done, must be a bug in the app somewhere...thefox wrote: With this project I of course had the advantage of having clear, precise goals (= the Flash game)
If you're gonna play the Game Boy, you gotta learn to play it right. -Kenny Rogers
Re: Streemerz NES port (WIP)
Thanks for all the comments.
I added high score saving, a placeholder logo before the title screen and shrunk the ROM from 256 KB (which I had been using for convenience) to 128 KB. I noticed the text scripts in their unpacked form take a lot of space, ~12 KB, but no point in trying to pack them at this point. The only thing left at this point is a credits scroller (and to actually figure out what to put in the credits...).
I also sent Arthur Lee (author of the Flash version) an email, hopefully I can get in contact with him to clear a couple of things up about credits, copyrights, logos and other stuff.
I added high score saving, a placeholder logo before the title screen and shrunk the ROM from 256 KB (which I had been using for convenience) to 128 KB. I noticed the text scripts in their unpacked form take a lot of space, ~12 KB, but no point in trying to pack them at this point. The only thing left at this point is a credits scroller (and to actually figure out what to put in the credits...).
I also sent Arthur Lee (author of the Flash version) an email, hopefully I can get in contact with him to clear a couple of things up about credits, copyrights, logos and other stuff.
Download STREEMERZ for NES from fauxgame.com! — Some other stuff I've done: fo.aspekt.fi
Re: Streemerz NES port (WIP)
I've released a trailer at http://www.fauxgame.com
The game ROM itself will be released later this month.
The game ROM itself will be released later this month.
Download STREEMERZ for NES from fauxgame.com! — Some other stuff I've done: fo.aspekt.fi
Re: Streemerz NES port (WIP)
Looks great!
You are really talented man, you know?
I'm looking forward it.

You are really talented man, you know?
I'm looking forward it.
Re: Streemerz NES port (WIP)
Ooh, I never should have watched that video... now I'll be refreshing this thread even more than usual in anticipation! 
As for some tiny criticism, the 8 sprites/scanlines limit gets very obvious whenever you are at the same height as the score counters in that trailer. I hope OAM cycling is part of the final polishing? Or you'd probably even prefer to have the score disappear completely rather than the player/obstacles flickering too much...
Other than that, it looks/sounds just as cool as I hoped! Big congrats on sticking with this project!!

As for some tiny criticism, the 8 sprites/scanlines limit gets very obvious whenever you are at the same height as the score counters in that trailer. I hope OAM cycling is part of the final polishing? Or you'd probably even prefer to have the score disappear completely rather than the player/obstacles flickering too much...
Other than that, it looks/sounds just as cool as I hoped! Big congrats on sticking with this project!!
Re: Streemerz NES port (WIP)
Looks really good, a serious thing.
- infiniteneslives
- Posts: 2100
- Joined: Mon Apr 04, 2011 11:49 am
- Location: WhereverIparkIt, USA
- Contact:
Re: Streemerz NES port (WIP)
Are there any plans to publish this? I'd like to support the cause and buy a copy if possible. I'm guessing there is some grey area on rights to the material and such though? I just dislike the idea of how all the greedy/pirate reproshops are going to make a killing off your work... Might be a good selling point for the compo carts should they ever get published, but Tepples would have to move away from BNROM I guess.
If you're gonna play the Game Boy, you gotta learn to play it right. -Kenny Rogers
- rainwarrior
- Posts: 7979
- Joined: Sun Jan 22, 2012 12:03 pm
- Location: Canada
- Contact:
Re: Streemerz NES port (WIP)
Looking good!
As far as rights to the material, I think thefox is relatively safe. The ideas taken from the original game are things that likely aren't copyrightable; does it go any farther than rope-shooting gameplay element, and the presence of clowns?
The title itself could be a problem if Active Enterprises was maintaining some sort of trademark on it, but given that they don't seem to have done anything with it in 20 years, that's probably not the case.
As far as rights to the material, I think thefox is relatively safe. The ideas taken from the original game are things that likely aren't copyrightable; does it go any farther than rope-shooting gameplay element, and the presence of clowns?
The title itself could be a problem if Active Enterprises was maintaining some sort of trademark on it, but given that they don't seem to have done anything with it in 20 years, that's probably not the case.
Re: Streemerz NES port (WIP)
Thefox...all I can say is
http://www.youtube.com/watch?v=_XX-QV-bXRc

Really wanna play this and compare it to the flash version.
http://www.youtube.com/watch?v=_XX-QV-bXRc

Really wanna play this and compare it to the flash version.
Re: Streemerz NES port (WIP)
Which itself is taken from Konami's Roc'n Rope.rainwarrior wrote:The ideas taken from the original game are things that likely aren't copyrightable; does it go any farther than rope-shooting gameplay element
As for the mapper, would it be real hard to convert the code from UNROM (which has a fixed bank) to BNROM (which doesn't)? I can embed a BNROM in a BNROM.
- infiniteneslives
- Posts: 2100
- Joined: Mon Apr 04, 2011 11:49 am
- Location: WhereverIparkIt, USA
- Contact:
Re: Streemerz NES port (WIP)
I understand the dynamics, did you mean to say BNROM inside a UNROM? Because that was more along the the lines of what i was thinking.tepples wrote:I can embed a BNROM in a BNROM.
If you're gonna play the Game Boy, you gotta learn to play it right. -Kenny Rogers