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I Wanna Flip The Sky

Posted: Tue Aug 14, 2012 10:43 am
by Tom
I Wanna Flip The Sky is a game I threw together for the NEO Flash contest. It's a platformer along the lines of I Wanna Be The Guy, Battle Kid, etc. In each level you're trying to reach the exit door while avoiding traps like spikes and conveyor belts. The trick is you can flip gravity a limited number of times each level. Some screenshots:

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Try it out here http://www.mediafire.com/download.php?owq8t594c9au5rg

Re: I Wanna Flip The Sky

Posted: Tue Aug 14, 2012 12:05 pm
by thefox
Not bad. Needs music. :)

Re: I Wanna Flip The Sky

Posted: Tue Aug 14, 2012 12:56 pm
by tokumaru
Some things feel weird, such as walking in the opposite direction on a conveyor belt, because the character's speed is the exact same as the speed of the conveyor belt. It would look more natural if the player moved slightly faster, so that he'd still move forward, but veeeery slowly.

One thing I found frustrating is that the sides of the spikes can kill you. That's expected from spiky balls, but not vertical spikes.

Re: I Wanna Flip The Sky

Posted: Tue Aug 14, 2012 12:59 pm
by jayminer
I like it a lot, it plays well and it's a very nice game idea!

Re: I Wanna Flip The Sky

Posted: Tue Aug 14, 2012 1:32 pm
by Bregalad
In all honestly : meh.

Re: I Wanna Flip The Sky

Posted: Tue Aug 14, 2012 2:02 pm
by lidnariq
It's, um, rather 8-bit hard.

Re: I Wanna Flip The Sky

Posted: Tue Aug 14, 2012 4:01 pm
by LocalH
VVVVVV meets IWBTG. Very nice :)

Re: I Wanna Flip The Sky

Posted: Tue Aug 14, 2012 4:18 pm
by zzo38
I like it! Yes, it would be good to have music too. How many levels are there in total? It is difficult but I like it that way.

Re: I Wanna Flip The Sky

Posted: Tue Aug 14, 2012 6:02 pm
by 3gengames
Yeah, coming from somebody who's pretty good at games, it's a tad too hard. Lowering the gravity speed would help a ton though. I like the game though! :)

Re: I Wanna Flip The Sky

Posted: Tue Aug 14, 2012 6:38 pm
by cpow
3gengames wrote:Yeah, coming from somebody who's pretty good at games, it's a tad too hard. Lowering the gravity speed would help a ton though. I like the game though! :)
I am obviously not the target audience for this game. But great effort!

Re: I Wanna Flip The Sky

Posted: Tue Aug 14, 2012 7:52 pm
by Dwedit
The last level was very hard, even with savestates and speed down.

Re: I Wanna Flip The Sky

Posted: Tue Aug 14, 2012 10:26 pm
by infiniteneslives
So this is running NROM with VRAM then right?

Re: I Wanna Flip The Sky

Posted: Wed Aug 15, 2012 5:52 am
by Denine
At first I was like "OMG, this game is familiar to my upcoming homebrew" but after playing it was only "Meh, it feels different".(Yep, I'm like little, jealous boy sometimes)
Like others have said-It could use some music.
The wall jump feels excatly the same as in my beta "Upward" conveyor belt- It's hard to make use of it.
The solution I came up was to let the player hold directional arrow and freeze player mid-air. "A" button makes a "uncontrollable" jump forward. That way it's less frustrating to make wall jumps.
Also-forgive me for my english, I'm not a native english speaker. I'm trying to improve it, though.
So this is running NROM with VRAM then right?
Yes.
One thing I found frustrating is that the sides of the spikes can kill you. That's expected from spiky balls, but not vertical spikes.
Me too.

Re: I Wanna Flip The Sky

Posted: Wed Aug 15, 2012 8:42 am
by Dwedit
I once made a game where you could safely walk on spikes, or even end a jump (not descending) on spikes. But if you descended onto spikes, they killed you.

Re: I Wanna Flip The Sky

Posted: Wed Aug 15, 2012 1:06 pm
by Tom
Thanks everyone who tried it out!
tokumaru wrote:Some things feel weird, such as walking in the opposite direction on a conveyor belt, because the character's speed is the exact same as the speed of the conveyor belt. It would look more natural if the player moved slightly faster, so that he'd still move forward, but veeeery slowly.
Yes, but it opens up some possibilities for level design. Likewise, I think having a little acceleration/deceleration for horizontal movement feels nicer, but for a game like this you want more precision so I went with directly setting velocity.
LocalH wrote:VVVVVV meets IWBTG. Very nice :)
Huh, I hadn't heard of VVVVVV. It's pretty good! I'm happy it plays a bit differently than my game.
zzo38 wrote:How many levels are there in total?
12 right now.
3gengames wrote:Yeah, coming from somebody who's pretty good at games, it's a tad too hard.
I'm generally pretty bad at these sorts of games, so I was afraid I made it too easy. Except the last level. That one is just mean.
Denine wrote:The wall jump feels excatly the same as in my beta "Upward" conveyor belt- It's hard to make use of it.
Do you mean it's difficult to execute the wall jump, or that after a wall jump it hard to control where you go?