The Legends of Owlia
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- GradualGames
- Posts: 1106
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Re: The Legends of Owlia (updated 12-19-15)
Thanks dougeff & Banshaku---demo has not changed.
Re: The Legends of Owlia (releasing 3-31-16)
Did I miss the release?
- NESHomebrew
- Formerly WhatULive4
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Re: The Legends of Owlia (releasing 3-31-16)
You haven't missed the release. There was a limited run auctioned on NA to help raise money for someone, but the general release has not happened yet.Myask wrote:Did I miss the release?
Re: The Legends of Owlia (releasing 3-31-16)
I'm looking forward to it. This game looks incredible and I loved the demo.
Re: The Legends of Owlia (releasing 3-31-16)
I'm currently working on my own retro console game and I can say that its pretty much a miracle that hobby games even get finished. So good job with all your hard work.
- FrankenGraphics
- Formerly WheelInventor
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Re: The Legends of Owlia (releasing 3-31-16)
This is looking great! Except Startropics, i get a strong Ys vibe from it, which is really nice. It captures the sense of adventure well, and i look forward to exploring the whole world. Well done!
A few things came to mind, though:
-The trigger area for the great owl to appear in the forest is kind of easy to miss. I think it needs to be expanded as this is the very beginning of the game and players may be unsure exactly what to do, despite hints in town.
-Monsters drop 'health seeds' so often that chests feel kind of redundant. A minor tweak may help, even if it raises difficulty a little. This side effect could be mitigated by longer invincibility after hit time, if needed.
-I'm not too sure about having to swap the owl's attack for utility, or having to swap utilities for the sake of keeping at least the basic rush. Could perhaps every other move involve a 'basic' rush instead?
-I agree with Bregalad, specifically in one case. The own sweeps have a lengthy sound effect, and so i think it needs a bit lower volume.
-Rooms that lock until enemies are defeated should IMO do this only once per dungeon visit. Then the room should be opened for the remainder of the time while being in the dungeon. You could probably fit every bit needed in a temporary byte, if manipulating level data isn't an option.
A few things came to mind, though:
-The trigger area for the great owl to appear in the forest is kind of easy to miss. I think it needs to be expanded as this is the very beginning of the game and players may be unsure exactly what to do, despite hints in town.
-Monsters drop 'health seeds' so often that chests feel kind of redundant. A minor tweak may help, even if it raises difficulty a little. This side effect could be mitigated by longer invincibility after hit time, if needed.
-I'm not too sure about having to swap the owl's attack for utility, or having to swap utilities for the sake of keeping at least the basic rush. Could perhaps every other move involve a 'basic' rush instead?
-I agree with Bregalad, specifically in one case. The own sweeps have a lengthy sound effect, and so i think it needs a bit lower volume.
-Rooms that lock until enemies are defeated should IMO do this only once per dungeon visit. Then the room should be opened for the remainder of the time while being in the dungeon. You could probably fit every bit needed in a temporary byte, if manipulating level data isn't an option.
- GradualGames
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Re: The Legends of Owlia (releasing 3-31-16)
Thanks for the kind remarks, guys, and for the feedback. Unfortunately the game's already done! As mentioned above, there was an auction on NA for a LE and soon there will be an SE. I tend not to plug commercial selling of my games, here, though, as I don't think that's allowed. The game is done and you will be able to find out about it at my website, www.gradualgames.com, or gradualgames' Facebook or Twitter, when the SE is released.
- rainwarrior
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Re: The Legends of Owlia (releasing 3-31-16)
Why wouldn't it be allowed? There are a lot of people here who would like to know when your game is released.GradualGames wrote:I tend not to plug commercial selling of my games, here, though, as I don't think that's allowed.
- darryl.revok
- Posts: 520
- Joined: Sat Jul 25, 2015 1:22 pm
Re: The Legends of Owlia (releasing 3-31-16)
I'd like one. I had no idea that the NA auction was going on.rainwarrior wrote:Why wouldn't it be allowed? There are a lot of people here who would like to know when your game is released.GradualGames wrote:I tend not to plug commercial selling of my games, here, though, as I don't think that's allowed.
Re: The Legends of Owlia (SE coming out late May '16)
I'm sure people would get mad about ads and people selling random stuff unrelated to the forum topics. But NES stuff, homebrew games commercial or not, are totally relevant to the forum.
I'm really looking forward to Owlia.
I'm really looking forward to Owlia.
- GradualGames
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Re: The Legends of Owlia (SE coming out late May '16)
It seems the overall zeitgeist of this forum has changed for the better in recent years; (with respect to selling games) that makes me happy. I'll announce the SE here when it comes out, as well as on NA.
Re: The Legends of Owlia (SE coming out late May '16)
And it's generally friendlier when it's your own game that you're selling, rather than a reproduction of some high-rarity commercial-era game.
- GradualGames
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Re: The Legends of Owlia (SE coming out late May '16)
The SE of Owlia is now available for purchase at InfiniteNesLives.com.
- darryl.revok
- Posts: 520
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Re: The Legends of Owlia (SE coming out late May '16)
Yay! It's on the way!
- FrankenGraphics
- Formerly WheelInventor
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Re: The Legends of Owlia (SE coming out late May '16)
Yay!! Congratulations on this feat!