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 Post subject: Re: The Legends of Owlia
PostPosted: Thu Jan 11, 2018 8:50 am 
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Joined: Tue Jun 24, 2008 8:38 pm
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Location: Fukuoka, Japan
I'm now at the 3rd boss. I like the game in general, the music and the visual. The only thing is some puzzle I was not really able to figure out at all (the thundra stage) so I had to check the FAQ.

Another thing that I noticed is I tend to use Tyto most of the time instead of the sword. I don't know if this is the normal way of playing or not but I felt the sword was not that strong anyway so I attack from a distance as much as possible.

As for the gold for continuing the stage, my opinion is instead of calling it gold, if it was "mana" or some kind of magical thing that you had to "accumulate" to be powerful enough then it would at felt better. It felt like "pay to play" to continue :lol: just joking but it was the first image I had when I undertsood was the gold was for.

Still, a very good game. Good work!

Edit:

Just beaten the third boss. Now I need to get gold to continue but enemies somehow just drop bombs. I think the game would have been just fine without the gold. It just breaks the pace. The game is already quite enjoyable without it.


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 Post subject: Re: The Legends of Owlia
PostPosted: Mon Jan 22, 2018 7:52 am 
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Joined: Sun Nov 09, 2008 9:18 pm
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Location: Pennsylvania, USA
Banshaku wrote:
I'm now at the 3rd boss. I like the game in general, the music and the visual. The only thing is some puzzle I was not really able to figure out at all (the thundra stage) so I had to check the FAQ.

Another thing that I noticed is I tend to use Tyto most of the time instead of the sword. I don't know if this is the normal way of playing or not but I felt the sword was not that strong anyway so I attack from a distance as much as possible.

As for the gold for continuing the stage, my opinion is instead of calling it gold, if it was "mana" or some kind of magical thing that you had to "accumulate" to be powerful enough then it would at felt better. It felt like "pay to play" to continue :lol: just joking but it was the first image I had when I undertsood was the gold was for.

Still, a very good game. Good work!

Edit:

Just beaten the third boss. Now I need to get gold to continue but enemies somehow just drop bombs. I think the game would have been just fine without the gold. It just breaks the pace. The game is already quite enjoyable without it.


Thanks Banshaku! If you beat the third boss, that should mean you're on to the beach area. Try fetching gold from the clams before destroying them.


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 Post subject: Re: The Legends of Owlia
PostPosted: Mon Jan 22, 2018 8:09 am 
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Joined: Tue Jun 24, 2008 8:38 pm
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Location: Fukuoka, Japan
GradualGames wrote:
Thanks Banshaku! If you beat the third boss, that should mean you're on to the beach area. Try fetching gold from the clams before destroying them.


So that was the trick :lol: I didn't think about that one. Will continue soon. The thing is, it just say that you don't have enough gold but there is no indicator that tells you how much you need (unless I'm mistaken). I took a small break from the game because of that. Will try it tomorrow then!

edit:

couldn't wait, tried the clam trick right way. It worked! I will be able to do the dungeon tomorrow. Thanks for the tip!


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 Post subject: Re: The Legends of Owlia
PostPosted: Mon Jan 22, 2018 9:17 am 
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Joined: Sun Nov 09, 2008 9:18 pm
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Location: Pennsylvania, USA
Banshaku wrote:
GradualGames wrote:
Thanks Banshaku! If you beat the third boss, that should mean you're on to the beach area. Try fetching gold from the clams before destroying them.


So that was the trick :lol: I didn't think about that one. Will continue soon. The thing is, it just say that you don't have enough gold but there is no indicator that tells you how much you need (unless I'm mistaken). I took a small break from the game because of that. Will try it tomorrow then!

edit:

couldn't wait, tried the clam trick right way. It worked! I will be able to do the dungeon tomorrow. Thanks for the tip!

Not knowing how much gold you need and the gold fetch quests on the overworlds are there intentionally to make you explore the overworld a bit. It's kind of cheap, but it was what I could come up with within the constraints of what me and my team were capable of at the time. The scope of this game COULD have been utterly enormous...I might still be working on it. :D


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 Post subject: Re: The Legends of Owlia
PostPosted: Mon Jan 22, 2018 9:23 am 
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Joined: Sat Jan 09, 2016 9:21 pm
Posts: 293
Location: Central Illinois, USA
The only place I felt the gold requirement was cumbersome was the islands, and that was only until you tipped me off about using fetch to steal the clams' gold. (I didn't realize that was a pile of gold inside them, so it never even occurred to me to steal it). The rest seemed pretty fair.

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