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 Post subject: HuZERO
PostPosted: Wed Nov 26, 2014 9:25 am 
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Joined: Thu Aug 28, 2008 1:17 am
Posts: 591
Chris Covell's new demo:
http://www.pouet.net/prod.php?which=64394
http://www.chrismcovell.com/creations.html
Image

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 Post subject: Re: HuZERO
PostPosted: Wed Nov 26, 2014 9:44 am 
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Joined: Sun Sep 19, 2004 11:12 pm
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Location: NE Indiana, USA (NTSC)
I couldn't find a video. Is this just Pole Position with F-Zero tiles? Perhaps I can try it in Mednafen later.


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 Post subject: Re: HuZERO
PostPosted: Wed Nov 26, 2014 9:57 am 
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https://www.youtube.com/watch?v=mlSFGs2TlSo

Not sure how Pole Position does it, but this is hysnc (int) with a prescaled set of tiles, and changes the map mid line for gradient with the subpalettes, going down the screen. Pretty much like the effect in Contra Hard corps with the Giant running robot. Of course, Chris made a map system to design different tracks.

The title screen transparency effect is a nice twist on a few tricks, through; combining the XOR pattern switching effect at 60hz, but putting a layer between two other layers - everything in between shows through the alternating XOR pattern, which otherwise shows as solid.

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 Post subject: Re: HuZERO
PostPosted: Wed Nov 26, 2014 10:17 am 
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Joined: Thu Aug 12, 2010 3:43 am
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tepples wrote:
Is this just Pole Position with F-Zero tiles?

Yeah pretty much, with the fake rotating trick from the J2ME Asphalt games, and F-Zero's bounce-and-get-hurt mechanic when colliding with walls, which essentially makes it impossible to get anywhere as soon as you have to turn x_X


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