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PostPosted: Sun Dec 21, 2014 9:27 pm 
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Joined: Sun Mar 19, 2006 9:44 pm
Posts: 924
Location: Japan
tomaitheous wrote:
Now that school is out, and I got a month free for winter break, I'll be doing some coding with PCEAS. So, I'll take a look as this for NESASM and PCEAS. I'm gonna add BMP support for PCEAS too. The PNG thing is annoying (BMP is more universal IMO).

No! ILBM!!! ;-)

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PostPosted: Sun Jan 11, 2015 5:12 am 
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Joined: Thu Jan 19, 2006 5:08 pm
Posts: 748
Location: Shelton, Washington.
Is there any progress in the new NESASM and PCEAS versions?

Also, I would like much better examples, in the form of PCE Video and Music/Sound code in ASM, to suit source code conversions from NES to PCE (When there is time, that is.)

The sources I'm working on will be a much enhanced version of Super Mario 1 (Maybe even do ''President (open source)'' as an alternative, if Tepples releases it!), as well as 3 when I manage it and have time.

About the graphics formats: YY-CHR should be efficient enough for the job as my alternative to using bitmaps, all I need is the aforementioned ASM code needed and a simple .INCBIN directive!

Also, Happy 2015!

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