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PostPosted: Thu Nov 23, 2006 8:28 am 
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ccovell wrote:
I recommend a TFMX-Player for the Amiga Turrican TFMX tunes, then. Try DeliPlayer if you have a Windows PC.


Or try xmp-delix plugin for XMPlay if you want something that's still being worked on (I have the latest beta build here with audio.device support - something that DeliPlayer didn't have).
Or, if you're using *nix, there's UADE.


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PostPosted: Fri Feb 23, 2007 8:47 am 
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Location: Japan
Here is a rip of the chiptunes from Download 2 (CD):

http://www.disgruntleddesigner.com/chrisc/data/DownLoad2_HES.zip

It sounds good, but the timing is slightly slower than in the actual game. Kingshriek, could you help me with the timings, 'cause I have no idea what is wrong. (I used the Sailor Moon file as reference, as you suggested.)

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PostPosted: Sat Feb 24, 2007 4:55 am 
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Sounds okay to me - I'm not detecting any difference in speed between the two (for the few tracks I've sampled at least). Is the problem isolated to a few specific tracks or is it global in scope? Also, are you comparing the two with the same player, because some HES players (particulary NEZplug) can have some strange timing problems at times.

What I'm seeing in the HES (timing-related $E0D8 calls):

LDA #$02 , STA $F8, LDA #$02, STA $FF, JSR $E0D8 (60 Hz base timer)
LDA #$00 , STA $F8, LDA #$00, STA $FF, JSR $E0D8 (use TIQ)
LDA #$2A , STA $F8, LDA #$0A, STA $FF, JSR $E0D8 (use timer index #$2A, which sets $0C00 to #$68)

As far as I can tell, the tempo isn't ever set by the music data itself so I expect $0C00 to be invariant over all the tracks.

Just to check that I'm hearing things ok, I've also checked $0C00 in-game with a sampling of music and I also find it to be #$68. I also verified that the music is indeed driven by TIQ by changing the timer value in a save-state and reloading (the music tempo changed as expected).


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PostPosted: Sat Feb 24, 2007 6:10 am 
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OK, I checked the HES file in Mednafen (which has a very useful debugger, by the way...) and the tempo of the Download 2 rip seems to match the real game. I guess NEZPlug just sucks...

OK, today I felt like ripping the sound effects of Gate of Thunder just for the fun (and frustration) of it. Here is the HES:

http://www.disgruntleddesigner.com/chrisc/data/GateofThunder_HES.zip

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Last edited by ccovell on Sun Feb 25, 2007 4:21 am, edited 1 time in total.

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 Post subject:
PostPosted: Sat Feb 24, 2007 8:39 pm 
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I've figured out the reason for the sound discrepancy.

In the sequence data for track #$22, the FM data index is set to 03, but this index gives $FF00 as the FM pointer, so the game is pulling FM data from bank 0 of the system card. Checking $FF00 there gives a whole bunch of #$FFs. But in the HES, $FF00 is the start of the RESET routine. Thus, the HES in interpreting code as FM data.

The easiest way to resolve this is to copy $FF00-$FFFF from the system card to somewhere in the HES, and then change the FM pointer so that it points to this location. The address of this pointer is $A3AA ($43AA in the HES file).


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 Post subject:
PostPosted: Sun Feb 25, 2007 4:20 am 
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OK, updated.

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PostPosted: Mon Feb 14, 2011 9:43 pm 
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Location: Japan
*Bump*

Have the games Appare Gateball and Yuu Yuu Jinsei: Victory Life ever been ripped? Anyway, I've ripped them now:

Appare! Gateball (lively loungy music)
http://www.chrismcovell.com/data/Appare!%20Gateball_HES.zip

and
Yuu Yuu Jinsei: Victory Life (groovy loungy music)
http://www.chrismcovell.com/data/Yuu%20Yuu%20Jinsei_HES.zip


Also, I know Kingshriek's webpage hasn't been updated in a long time; is any current HES news available at some other website?


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 Post subject: Re: HES Rips (PC-Engine)
PostPosted: Sun May 29, 2016 10:13 pm 
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Location: Seattle, WA
Could someone please do a rip of Order of the Griffin? I'd really appreciate it!
Thanks,
-Nick


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 Post subject: Re: HES Rips (PC-Engine)
PostPosted: Mon May 30, 2016 6:17 pm 
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Also, a rip of TaleSpin! I'm surprised it doesn't already exist.


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 Post subject: Re: HES Rips (PC-Engine)
PostPosted: Tue May 31, 2016 12:57 am 
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I'm not sure whether or not anyone rips HES files anymore. However, I could probably do a VGM rip of it.
I'm lucky, Kingshriek had a rip of Order of the Griffon on his site.


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 Post subject: Re: HES Rips (PC-Engine)
PostPosted: Wed Jun 01, 2016 6:18 pm 
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Maybe it can be moved to Other Retro Dev and have a sticky thread for it near SGC request. :)


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 Post subject: Re: HES Rips (PC-Engine)
PostPosted: Sun Jun 26, 2016 2:19 am 
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BlackGuyRX wrote:
Also, a rip of TaleSpin! I'm surprised it doesn't already exist.


Quick rip here. Not sure if any sound effect or music is missing, the game is too wretched to test properly. ;)


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 Post subject: Re: HES Rips (PC-Engine)
PostPosted: Mon Jul 11, 2016 1:11 pm 
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Mednafen wrote:
BlackGuyRX wrote:
Also, a rip of TaleSpin! I'm surprised it doesn't already exist.


Quick rip here. Not sure if any sound effect or music is missing, the game is too wretched to test properly. ;)

Thanks, but absolutely no music plays on any track :(


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 Post subject: Re: HES Rips (PC-Engine)
PostPosted: Tue Jul 12, 2016 12:24 pm 
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BlackGuyRX wrote:
Thanks, but absolutely no music plays on any track :(

What player are you using?


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 Post subject: Re: HES Rips (PC-Engine)
PostPosted: Tue Jul 12, 2016 6:34 pm 
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I don't know but I tried in Audacious and it doesn't work there either.


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