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The Ultimate Game Boy Talk [33c3]
http://forums.nesdev.com/viewtopic.php?f=23&t=15329
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Author:  cyc [ Mon Jan 02, 2017 12:10 pm ]
Post subject:  The Ultimate Game Boy Talk [33c3]

"The Ultimate Game Boy Talk" at 33C3

Quote:
The 8-bit Game Boy was sold between 1989 and 2003, but its architecture more closely resembles machines from the early 1980s, like the Commodore 64 or the NES. This talk attempts to communicate “everything about the Game Boy” to the listener, including its internals and quirks, as well as the tricks that have been used by games and modern demos, reviving once more the spirit of times when programmers counted clock cycles and hardware limitations were seen as a challenge.

Author:  Dwedit [ Fri Jan 20, 2017 7:16 pm ]
Post subject:  Re: The Ultimate Game Boy Talk [33c3]

The stuff about stalling the pixel FIFO to display sprites or switch to a window was fascinating. Worlds different than what happens with a TV.

Author:  ccovell [ Sat Jan 21, 2017 2:29 am ]
Post subject:  Re: The Ultimate Game Boy Talk [33c3]

Kevtris knows about that latter feature well, and has probably sworn at the hardware/Nintendo 10,000 times by now because of it.

Author:  psycopathicteen [ Sat Jan 21, 2017 10:07 am ]
Post subject:  Re: The Ultimate Game Boy Talk [33c3]

Dwedit wrote:
The stuff about stalling the pixel FIFO to display sprites or switch to a window was fascinating. Worlds different than what happens with a TV.

What minute was that?

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