So I was bored this afternoon...
So I was bored this afternoon...
And I decided to port a couple of FF7 songs to the Sega Mega Drive using Deflemask. The Mega Drive's chip is definitely weird and interesting, some things are ridiculously easy to do and others almost impossible. I like to cheat and use a single 4-op instrument to simulate 2 2-op instruments, in order to get more channels.
What do you guys think ?
EDIT : Changed the song according to comments (see below).
What do you guys think ?
EDIT : Changed the song according to comments (see below).
- Attachments
-
- ff7_md.zip
- (42.94 KiB) Downloaded 397 times
Last edited by Bregalad on Wed Mar 08, 2017 1:39 pm, edited 1 time in total.
- rainwarrior
- Posts: 8731
- Joined: Sun Jan 22, 2012 12:03 pm
- Location: Canada
- Contact:
Re: So I was bored this afternoon...
Nice.
I liked FF7REACTOR the best of these. The timpani + drone orchestration works very well.
In FF7PAROCHIAL I wish the glassy keyboard sound had a longer presence; the attack portion of the sound is really good, but it seems to fade off really quick to me.
I liked FF7REACTOR the best of these. The timpani + drone orchestration works very well.
In FF7PAROCHIAL I wish the glassy keyboard sound had a longer presence; the attack portion of the sound is really good, but it seems to fade off really quick to me.
Re: So I was bored this afternoon...
The sound pretty nice, but Parochial and Reactor seem to do something wrong - at some point they end up playing one single note for eternity (on multiple Genesis emulators, I made a ROM with these since I don't have any VGM player). For Parochial it sounded like an organ and for Reactor it was noise.
Re: So I was bored this afternoon...
Plays fine in VLC. (Sounds good too!)
Re: So I was bored this afternoon...
Not bad! (Thanks snarfblam for the tip that VLC plays .vgm.)
Download STREEMERZ for NES from fauxgame.com! — Some other stuff I've done: fo.aspekt.fi
Re: So I was bored this afternoon...
Thanks.rainwarrior wrote:Nice.
I liked FF7REACTOR the best of these. The timpani + drone orchestration works very well.
That's because I was lazy to insert some keyoff events. But I now fixed it. It's actually very touchy, I only reduced the decay by 1 and it already makes a lot of difference - reducing by 2 would make it fade too long.In FF7PAROCHIAL I wish the glassy keyboard sound had a longer presence; the attack portion of the sound is really good, but it seems to fade off really quick to me.
Maybe that's a problem with Deflemask' VGM export ?at some point they end up playing one single note for eternity
Thanks !Sounds good too!
Re: So I was bored this afternoon...
Could be Deflemask allows you to do things the hw won't allow? You mention cheating, maybe it was that? (No, I don't understand what 4-op and 2-op mean)
Re: So I was bored this afternoon...
I doubt. "Cheating" means abusing the chips to create 5th chords with a single channel, and I'm pretty sure the hardware allows that.calima wrote:Could be Deflemask allows you to do things the hw won't allow? You mention cheating, maybe it was that? (No, I don't understand what 4-op and 2-op mean)
Re: So I was bored this afternoon...
I've done exactly that sort of "cheating" for just-intonation perfect fourths (3:4 frequency ratio) and perfect fifths (2:3 frequency ratio) in TFM Music Maker. Use the algorithm that looks like this:
Correct me if I'm wrong, but I think it's algorithm 4.
This will produce intervals so long as the ratio between the "multiple" values for carrier 1 and carrier 2 is something like 2:3 or 3:4. To ensure the same timbre for both voices, make the ratio between the "multiple" values for modulator 1 and carrier 1 the same as that for modulator 2 and carrier 2. Then you can make major, minor, or suspended triads and their inversions by using this instrument on two channels, with carrier 2 of the second channel muted.
Code: Select all
[Mod1]->[Car1]--.
|
(+)-->[Out]
|
[Mod2]->[Car2]--'
This will produce intervals so long as the ratio between the "multiple" values for carrier 1 and carrier 2 is something like 2:3 or 3:4. To ensure the same timbre for both voices, make the ratio between the "multiple" values for modulator 1 and carrier 1 the same as that for modulator 2 and carrier 2. Then you can make major, minor, or suspended triads and their inversions by using this instrument on two channels, with carrier 2 of the second channel muted.
Re: So I was bored this afternoon...
The principle behind FM, 4op FM in this case, is that one FM "voice" is actually made up out of 4 different sinewave voices that can be connected in a variety of algorithms. You can string together 4 in a row to create more complex sounds, or you can have them in pairs of 2 which sacrifices complexity of timbre in favor of either "baked" harmonies (similar to sampled chords), or detuned unison/chorus layering.Bregalad wrote:I doubt. "Cheating" means abusing the chips to create 5th chords with a single channel, and I'm pretty sure the hardware allows that.calima wrote:Could be Deflemask allows you to do things the hw won't allow? You mention cheating, maybe it was that? (No, I don't understand what 4-op and 2-op mean)
A few existing games do this to get around the 6 channel limit for harmony. Thunder Force IV uses a bunch of different instruments/patches with different intervals like fifths, fourths, major/minor thirds, etc. These are then combined to create those juicy 4 tone chords at the expense of only 2 channels.
Now, a much less used "cheaty" yet fully hardware supported trick is to sub-divide FM channel 3 and control each operator independantly, so you can effectively treat that as 2 separate 2op channels which is a lot more flexible than relying on static, pre-programmed intervals in different patches.
-
- Posts: 3140
- Joined: Wed May 19, 2010 6:12 pm
Re: So I was bored this afternoon...
I also did some music. This is NES + VRC6. I'm planning on making a YM2612 version and SPC700 version too.
- Drew Sebastino
- Formerly Espozo
- Posts: 3496
- Joined: Mon Sep 15, 2014 4:35 pm
- Location: Richmond, Virginia
Re: So I was bored this afternoon...
I'm getting intense Super Monkey Ball 2 "Bubbly Washing Machine" (https://www.youtube.com/watch?v=BlPrvJx3epk) vibes from that. I don't know if this is by coincidence or what.
Re: So I was bored this afternoon...
Your version of the Reactor theme honestly sounds better than most stuff I've heard in actual MegaDrive games. Amazing production.
Re: So I was bored this afternoon...
Hello friends, I'm new here, sorry for the bad English, I did a version of Street Fighter Alpha 2 - Sakura Theme (psx remix) for sega genesis VGM.
- Attachments
-
SFZ2sakuraMD.vgm
- (102.59 KiB) Downloaded 347 times
Re: So I was bored this afternoon...
@TiagoSC: Hey, it's a very nice start !
Wow thank you uut it's really just a port I did quickly without thinking much about it. It doesn't even use any tricks like the other two song does to increase the # of channels, it simply uses arpeggio on PSG channel.Your version of the Reactor theme honestly sounds better than most stuff I've heard in actual MegaDrive games. Amazing production.
Ok, personally I find the song to be rather bland, and not very memorable. It doesn't seem to even use much of the VRC6 features and could almost be a 2A03 only. Not that I like to bash your work, but I'd rather be honnest and give negative but constructive feedback rather than lie and say I like it.I also did some music. This is NES + VRC6. I'm planning on making a YM2612 version and SPC700 version too.