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 Post subject: Re: Forest Scene (WIP)
PostPosted: Sun Feb 03, 2019 5:20 am 
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Formerly WheelInventor
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Location: Gothenburg, Sweden
I'm of the impression that because of the ambience you mentioned, trunks and branches tend to be at least darker than the surrounding average brightness, and sometimes even close to being black, whith the occasional exception where a direct sun spot hits the bark. This is very prevalent (and exagerrated) in painted or photographic media for reasons both artistic and technical. But often, animated series and games (which share a historic link through cultural products aimed at youth) deviate from this scheme. And then again, i remember from my childhood that the beech woods in northern poland felt very bright compared to the dense forests we have up here. Whichever scheme you go for is fine of course. It really depends on what you want to express. The advice wasn't meant as authoritative (and it probably wasn't too clearly expressed either). At any rate, i'd recommend picture googling forest scenes without referencing game culture for further inspiration!

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 Post subject: Re: Forest Scene (WIP)
PostPosted: Tue Feb 05, 2019 6:36 pm 
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Okay, here's the latest update, now including the background layer. (parallax scrolling, single layer.)
I also made a slight tweak to the canopy on a couple tiles.

Image

Image

The background by itself:
Image

I don't want to mention the things I don't like because that makes it harder to get some honest feedback, but I will say that I'm not satisfied with the background layer, as well as several other elements.

The only thing that really needs to still be "made" at this point are some tiles to round out the bottom of the trunks, and some grass or bush tiles to place sporadically on the ground.

Please comment and offer suggestions. How should I tweak the color? Do the elements seem to have a cohesive style? Is there anything that seems to stick out or look off?
My end goal is to use these tiles in a commercial project, so please don't try to spare my feelings. If this isn't good enough to be in something you'd pay for, let me know.

I might be taking a break from this scene and working on some other environments for a while, so I can look at it with some "fresh eyes" before I finish it. But I promise I will be reading and considering all your comments.


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