Rikki & Vikki (Atari 7800)

Discussion of development of software for any "obsolete" computer or video game system. See the WSdev wiki and ObscureDev wiki for more information on certain platforms.
lidnariq
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Re: Rikki & Vikki (Atari 7800)

Post by lidnariq »

Let's just say that my original summary is horrifically inaccurate, and you should carefully read this wiki instead: http://7800.8bitdev.org/index.php/Main_Page
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RushJet1
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Re: Rikki & Vikki (Atari 7800)

Post by RushJet1 »

Atari 7800 cartridge version of this is now available.

http://www.penguinet.net/Games/Rikki_Vi ... Atari_7800
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nesrocks
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Re: Rikki & Vikki (Atari 7800)

Post by nesrocks »

I saw the package on 8-bit guy, it looks absolutely gorgeous!
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Erockbrox
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Re: Rikki & Vikki (Atari 7800)

Post by Erockbrox »

This looks really really cool. If that trailer is footage of the actual game on the atari 7800 then you guys outdid yourselfs. Looks phenomenal.
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TailChao
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Re: Rikki & Vikki (Atari 7800)

Post by TailChao »

Hey, thanks!
Erockbrox wrote:If that trailer is footage of the actual game on the atari 7800 then you guys outdid yourselfs. Looks phenomenal.
It is, yes. You can actually see NTSC artifacts and some graphic tearing from when the game hits Maria's bandwith limit. The music and voice work were added in post though (it's a trailer after all rather than just raw game footage).

But if you'd like to see undoctored Atari 7800 footage, this review has a good selection of clips.
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Drew Sebastino
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Re: Rikki & Vikki (Atari 7800)

Post by Drew Sebastino »

There's something so pleasing about seeing an old "8-bit" system like this push lots of large objects without sprite dropout everywhere; it reminds me a lot of newer "retro-style" games, except this one actually runs on period hardware. Were the large spaces of solid black in the background actually used to alleviate fill rate problems, or was this solely an artistic choice?
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RushJet1
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Re: Rikki & Vikki (Atari 7800)

Post by RushJet1 »

Drew Sebastino wrote:There's something so pleasing about seeing an old "8-bit" system like this push lots of large objects without sprite dropout everywhere; it reminds me a lot of newer "retro-style" games, except this one actually runs on period hardware. Were the large spaces of solid black in the background actually used to alleviate fill rate problems, or was this solely an artistic choice?
Definitely used to alleviate fill rate problems, as well as the pixel behavior of that video mode that makes pixels sometimes "background color" or sometimes transparent. If both are black, you're fine. This is why if you walk Rikki/Vikki in front of things like the waterfalls, some pixels are transparent.
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