Rikki & Vikki (Atari 7800)
Re: Rikki & Vikki (Atari 7800)
Let's just say that my original summary is horrifically inaccurate, and you should carefully read this wiki instead: http://7800.8bitdev.org/index.php/Main_Page
Re: Rikki & Vikki (Atari 7800)
Atari 7800 cartridge version of this is now available.
http://www.penguinet.net/Games/Rikki_Vi ... Atari_7800
http://www.penguinet.net/Games/Rikki_Vi ... Atari_7800
Re: Rikki & Vikki (Atari 7800)
I saw the package on 8-bit guy, it looks absolutely gorgeous!
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Re: Rikki & Vikki (Atari 7800)
This looks really really cool. If that trailer is footage of the actual game on the atari 7800 then you guys outdid yourselfs. Looks phenomenal.
Re: Rikki & Vikki (Atari 7800)
Hey, thanks!
But if you'd like to see undoctored Atari 7800 footage, this review has a good selection of clips.
It is, yes. You can actually see NTSC artifacts and some graphic tearing from when the game hits Maria's bandwith limit. The music and voice work were added in post though (it's a trailer after all rather than just raw game footage).Erockbrox wrote:If that trailer is footage of the actual game on the atari 7800 then you guys outdid yourselfs. Looks phenomenal.
But if you'd like to see undoctored Atari 7800 footage, this review has a good selection of clips.
- Drew Sebastino
- Formerly Espozo
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Re: Rikki & Vikki (Atari 7800)
There's something so pleasing about seeing an old "8-bit" system like this push lots of large objects without sprite dropout everywhere; it reminds me a lot of newer "retro-style" games, except this one actually runs on period hardware. Were the large spaces of solid black in the background actually used to alleviate fill rate problems, or was this solely an artistic choice?
Re: Rikki & Vikki (Atari 7800)
Definitely used to alleviate fill rate problems, as well as the pixel behavior of that video mode that makes pixels sometimes "background color" or sometimes transparent. If both are black, you're fine. This is why if you walk Rikki/Vikki in front of things like the waterfalls, some pixels are transparent.Drew Sebastino wrote:There's something so pleasing about seeing an old "8-bit" system like this push lots of large objects without sprite dropout everywhere; it reminds me a lot of newer "retro-style" games, except this one actually runs on period hardware. Were the large spaces of solid black in the background actually used to alleviate fill rate problems, or was this solely an artistic choice?