Re: Rikki & Vikki (Atari 7800)
Posted: Wed Dec 26, 2018 11:59 am
Let's just say that my original summary is horrifically inaccurate, and you should carefully read this wiki instead: http://7800.8bitdev.org/index.php/Main_Page
NES Development and Strangulation Records message boards
It is, yes. You can actually see NTSC artifacts and some graphic tearing from when the game hits Maria's bandwith limit. The music and voice work were added in post though (it's a trailer after all rather than just raw game footage).Erockbrox wrote:If that trailer is footage of the actual game on the atari 7800 then you guys outdid yourselfs. Looks phenomenal.
Definitely used to alleviate fill rate problems, as well as the pixel behavior of that video mode that makes pixels sometimes "background color" or sometimes transparent. If both are black, you're fine. This is why if you walk Rikki/Vikki in front of things like the waterfalls, some pixels are transparent.Drew Sebastino wrote:There's something so pleasing about seeing an old "8-bit" system like this push lots of large objects without sprite dropout everywhere; it reminds me a lot of newer "retro-style" games, except this one actually runs on period hardware. Were the large spaces of solid black in the background actually used to alleviate fill rate problems, or was this solely an artistic choice?