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Re: Rikki & Vikki (Atari 7800)

Posted: Wed Dec 26, 2018 11:59 am
by lidnariq
Let's just say that my original summary is horrifically inaccurate, and you should carefully read this wiki instead: http://7800.8bitdev.org/index.php/Main_Page

Re: Rikki & Vikki (Atari 7800)

Posted: Mon Feb 18, 2019 7:25 am
by RushJet1
Atari 7800 cartridge version of this is now available.

http://www.penguinet.net/Games/Rikki_Vi ... Atari_7800

Re: Rikki & Vikki (Atari 7800)

Posted: Mon Feb 18, 2019 8:41 am
by nesrocks
I saw the package on 8-bit guy, it looks absolutely gorgeous!

Re: Rikki & Vikki (Atari 7800)

Posted: Sat Feb 23, 2019 11:33 am
by Erockbrox
This looks really really cool. If that trailer is footage of the actual game on the atari 7800 then you guys outdid yourselfs. Looks phenomenal.

Re: Rikki & Vikki (Atari 7800)

Posted: Mon Feb 25, 2019 10:00 am
by TailChao
Hey, thanks!
Erockbrox wrote:If that trailer is footage of the actual game on the atari 7800 then you guys outdid yourselfs. Looks phenomenal.
It is, yes. You can actually see NTSC artifacts and some graphic tearing from when the game hits Maria's bandwith limit. The music and voice work were added in post though (it's a trailer after all rather than just raw game footage).

But if you'd like to see undoctored Atari 7800 footage, this review has a good selection of clips.

Re: Rikki & Vikki (Atari 7800)

Posted: Mon Feb 25, 2019 11:27 pm
by Drew Sebastino
There's something so pleasing about seeing an old "8-bit" system like this push lots of large objects without sprite dropout everywhere; it reminds me a lot of newer "retro-style" games, except this one actually runs on period hardware. Were the large spaces of solid black in the background actually used to alleviate fill rate problems, or was this solely an artistic choice?

Re: Rikki & Vikki (Atari 7800)

Posted: Tue Feb 26, 2019 2:01 pm
by RushJet1
Drew Sebastino wrote:There's something so pleasing about seeing an old "8-bit" system like this push lots of large objects without sprite dropout everywhere; it reminds me a lot of newer "retro-style" games, except this one actually runs on period hardware. Were the large spaces of solid black in the background actually used to alleviate fill rate problems, or was this solely an artistic choice?
Definitely used to alleviate fill rate problems, as well as the pixel behavior of that video mode that makes pixels sometimes "background color" or sometimes transparent. If both are black, you're fine. This is why if you walk Rikki/Vikki in front of things like the waterfalls, some pixels are transparent.