Yes, the 30 lives code definitely makes the game harder for that reason. If you get every power up pod in level 1, the rest of the game isn't that hard. I used to think level 1 was impossible until I strived to get all the pods. Once I set out to do that, I beat the game in a day or two with no 30 lives code.Bregalad wrote:You can do the UUDDLRLRBA code at title screen to get 30 lives, however the game is still almost as hard because you restart back on each live (unlike in Life Force where this code makes the game significantly easier).Yes. I've noticed this too, I don't know why. At some points, there is sprites from the BG pattern table who accidentally clock the IRQ counter, making the status bar higher. I'm a bit screwed here, either the status bar is wrong, or either I force the sprite to be in the right pattern table, then the status bar will be right but the sprites will look wrong.About the status bar, it stays where it should, except when there are alot of sprites on screen. Then it will glitch. I'll have to try the original rom to see if that happened in it or not. But it's still perfectly playable. Haven't tried it on Powerpak yet.
-Rob