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 Post subject: Re: Mesen - NES Emulator
PostPosted: Tue Jun 05, 2018 5:36 pm 

Joined: Sun Feb 07, 2016 6:16 pm
Posts: 415
No worries, it's by fixing the nitpicky stuff that you get a polished UI :p I don't actually use the debugging tools all that much myself (other than the times I'm trying to figure out why a particular rom doesn't work properly in Mesen, that is), so it's very helpful to have the opinion of people who actually use it for rom hacks or homebrew dev and the like.

2- I'll try to come up with something for this. At the moment, pondering the idea of adding an icon on the right-hand side of the current code row that could be used to open the memory tools at that location (and potentially other things?). I'd only show the icon for the row below the mouse cursor or such. Not quite sure just yet.

3- I'll keep it like it is for now then, and see if other people ask for the same thing or not.

4- That's mostly due to the fact that I try to make each tool fit in 1024x768 res, maximum. Which leaves about 700ish pixels when you factor in the taskbar. So all that blank space can't actually have anything that's permanently there, otherwise the UI would break on smaller screens. I just added a "Use Vertical Layout" option, though. This will move the label/function lists from the right side to the empty spot, which removes any empty space and makes better use of the available space at larger resolutions.

5- I added a warning/confirmation when changing the font for any tool that warns if the font doesn't appear to be a monospace font.

6- All debugger tools should now remember their last position, and I also made the hex editor remember the memory type setting. Like you said, though, this will conflict with the F1 shortcut, but there isn't too much I can do about that.
In general, all settings should be remembered. If you find anything that doesn't get saved, let me know, it's probably a bug.

Here's a build with the changes: download
Let me know what you think.

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