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D3D9 returngin from FullScreen and Windows Composition
http://forums.nesdev.com/viewtopic.php?f=3&t=12232
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Author:  Anes [ Sat Jan 10, 2015 5:58 am ]
Post subject:  D3D9 returngin from FullScreen and Windows Composition

I come here becouse i posted this question/issue in GameDev and DirectX XNA official forums and nobody replies.

what i asked was:

Code:
Hi i wanted to add "full screen" capabilities to my app. Well i did it with the "DX9Device::Reset()" method and all is ok, but when i go back to windowed mode the window loses its composition.
I don't change any properties of the window with SetWindowLongPtr(), indeed i don't use it to go full screen. I just change the window size and position to the desktop resolution.
 
Im deving in windows 8.1 and i tested it too in Windows 7 and the same thing.
 
Any way to work around this??
 
Thxs in advance.


Any idea??

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