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PostPosted: Fri May 15, 2015 11:04 am 
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music-demo.nes work much better now, but Journey to Silius still very bad.


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PostPosted: Fri May 15, 2015 5:14 pm 
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Thanks again:

Did you mean the sound or a loading problem?? I made some changes to the emu before you posted. I ran J.S and it seems working fine now. Test this one if you want.
There are still problems with some games like Mario Is Missing that doesn't load... i will fix it.


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File comment: Yanese x64
Yanese x64.7z [380.48 KiB]
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PostPosted: Fri May 15, 2015 11:05 pm 
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I mean sound problem.

Here is hardware dendy recordings, you can compare it with emulator:
Title music
Level 1


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PostPosted: Sat May 16, 2015 12:24 am 
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You want to push my emulator to the limit!!! :D

The mp3 file seems to be interpolated... a thing a can't do becouse i find it too difficult. I were going to post if someone has something not to cryptic as the wiki that explains sound interpolation.

So i ask here to everyone: does somebody know/have a link that explains "for dummies" :-) sound interpolation??

Anyway what i neither don't know if the DMC Timer Clock Cycle table for PAL applies for Dendy or Dendy uses the same as NTSC??

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PostPosted: Sat May 16, 2015 5:40 am 
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@Anes
What do you mean? In my emulator, when the sound buffer is full, it's written to the disk (let's say 1024 samples of 16bit). It has nothing to do with rendering and PPU/CPU timing, or whatever. Even if the emulator sound playback has some problems (gasp, skipping), the generated WAV file is perfectly fine. Of course, such operation shouldn't take much of the time - if you want MP3, I suggest to save a full buffer of samples & convert it when the playback is over.


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PostPosted: Sat May 16, 2015 5:52 am 
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viewtopic.php?p=91333#p91333
It's same as NTSC (if I understand you correct)


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PostPosted: Sat May 16, 2015 2:50 pm 
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Zepper wrote:
@Anes
What do you mean? In my emulator, when the sound buffer is full, it's written to the disk (let's say 1024 samples of 16bit). It has nothing to do with rendering and PPU/CPU timing, or whatever. Even if the emulator sound playback has some problems (gasp, skipping), the generated WAV file is perfectly fine. Of course, such operation shouldn't take much of the time - if you want MP3, I suggest to save a full buffer of samples & convert it when the playback is over.


I do the same as you. I didn't says that it had to be relationated with cpu/ppu timing.
For mp3 purpouses i have libmp3.dll as well.

Eugene.S wrote:
It's same as NTSC (if I understand you correct)

You understood well... Thanks!!

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PostPosted: Tue May 19, 2015 8:19 am 
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I don't hear triangle-channel in "Power Blade" and "Power Blade 2"
Yanese 0.75


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PostPosted: Tue May 26, 2015 1:18 am 
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Eugene.S wrote:
I don't hear triangle-channel in "Power Blade" and "Power Blade 2"
Yanese 0.75


Thxs im giving it a test.

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PostPosted: Tue May 26, 2015 1:36 am 
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Thnks Eugene it was fixed. I had a serious "gate" problem with triangle channel.

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PostPosted: Tue May 26, 2015 1:43 pm 
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You can remove old betas and keep your title post always updated with lastest beta ;)


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PostPosted: Wed Jul 01, 2015 3:33 pm 
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Switching between NTSC/PAL/Dendy regions is broken in 0.77


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PostPosted: Fri Jul 03, 2015 6:38 pm 
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Yeah i noticed that, im fixed it. I should post a beta before commiting that version.

thnks.

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PostPosted: Fri Sep 04, 2015 10:14 am 
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I would like if someone can try this newest bet of Yanese
I did a couple of changes and the most important one is that now is UNICODE compatible.

I have tested it under Win7 and Win10. Seems to works fine, but who knows...

What it should be tested is in "What if futures" readme.txt file.

thanks.

EDIT: I added a contextual menu to "roms library" that lets: Load the rom, Delete de Preview BMP and delete forever the ROM itself. I also added a future that if yanese is not well closed and a .nes file is deleted from the explorer (or any way) it will search for orphan .bmp files and will delete it (future i haven't tested it) when yanese is initialized a second time.


Attachments:
File comment: Yanese x86 UNICODE
Yanese 0.85b x86.zip [420.79 KiB]
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File comment: Yanese x64 UNICODE
Yanese 0.85b x64.zip [485.15 KiB]
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PostPosted: Sun Sep 13, 2015 6:19 pm 
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Help!! I need to know if my PAL and Dendy simulation speed is OK. I don't have a Dendy right now to compare (well i know there are other emulators with this future) again it.

Since PAL and Dendy are 50hz refresh it's not smooth (what can i do to work around this?)

Thanks in advance.


Attachments:
File comment: Yanese x64
Yanese 0.89b x64.zip [489.46 KiB]
Downloaded 31 times
File comment: Yanese x86
Yanese 0.89b x64.zip [489.46 KiB]
Downloaded 33 times

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