UPPU: Unity2D PPU functional emulator
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Author:  LoneKiltedNinja [ Mon Jul 06, 2015 2:20 pm ]
Post subject:  UPPU: Unity2D PPU functional emulator

Got bored refreshing my Unity3D mindset for job interviews after spending a month buried in HeroTrainer. I started just seeing how hard it would be to write a 4-color palette-substitution shader, and after discovering that was not at all difficult, and also not really relevant to the jobs I'm going for, I kinda let things roll downhill. ~4 days later, I find myself sitting in front of a nearly-complete PPU emulator written in Unity C#. I have no particular intent to build out a full NES emulator, but this could still be a cool toy to play with for indie development or as a graphical starting point if someone wants to build/port the 6502 core, pAPU, memory map, etc. required for a full system emulator.

Project's in the list at ... &sec=Other
Direct link to a web demo: ... U_Web.html

File comment: built Unity app
UPPU.png [ 11.16 KiB | Viewed 3166 times ]

File comment: WiP Unity workspace
8bht_mockraster.png [ 122.25 KiB | Viewed 3166 times ]

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