I understand what you mean now. If you watch latest videos you can see there is absolutely no jaggedness on the edge. This is because there is always a manual adjustment phase in the workflow. So there is need to predict anything for now.knight0fdragon wrote: ↑Wed Jan 08, 2020 8:30 amI mean when a new tile appears at the left or right of the screen, it just appears, giving a weird jaggedness on the edges every 8 pixels moved. This is because the 3d area only accounts for 32 tiles.
By "predicting" the future, you can see passed the 32 tile screen limit, there by blocks at the edges will not suddenly appear. Basically you are increasing your field of view from 32 tiles to whatever you want to predict in the future.
Discuss emulation of the Nintendo Entertainment System and Famicom.
v0.9.2 release - RPG genre support milestone - Final Fantasy + Dragon Warrior (I + II). Things like this are keeping my motivation high for the endless development journey.
Last edited by geod on Sun Nov 29, 2020 12:48 am, edited 1 time in total.
A milestone indeed.
Haven't watched the whole thing, but the buildings in FF looks so good and hurray for the transparent dialogue boxes in DQ.
I used to dislike the trend of using mode 7 to display RPG game fields in "3D perspective" since the SFC era. That was just a rude violation on the pixel graphics. But this thing here is on another level. Few people will be convinced that you're running the original ROM!