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Author:  geod [ Mon Apr 03, 2017 8:46 am ]
Post subject:  Re: 3DNes

Version 1.3.0 has been released at:

- Switch to core architecture => possibility to use another emulation core

- Improve cpu, ppu, apu emulation accuracy as a whole

- Fix input latency issue

- Fix sound lag, cropping

- Reimplement of mmc3 mapper

- Porting Blipbuf to C# => code base is pure C# now

- Add Vrc2-4 mapper (21,23,25,27)

- Add Action53 mapper (28)

- Remove border masking => now you can observe the scene from trully 360 degree

- Add instancing shader, better rendering performance

- Onepass virtual reality rendering

- Smoother shadow rendering

- Add credits for BlipBuf and BizHawk project

- Save/Load backward compability is broken

Author:  geod [ Tue May 09, 2017 9:58 am ]
Post subject:  Re: 3DNes

3DNes V1.4 - VR Version has been released:

- Release Video:

- [New Feature][Shape Editor] multi shape processing (adjust, delete), multi shape merging

- [New Feature][Shape Editor] manually select tiles to create new shape.

- [Facility] Add 79 pre build 3dn file of popular nes games

- [New Feature][Pro] Vive - Oculus - 3D Monitor support

- [Change][Window][Linux] 3dn files will be managed at $3dnes_path/3dn

- [Bug Fix] Fix texture rendering bug in some nvidia cards. This is a regression bug.

Author:  geod [ Wed Aug 30, 2017 10:10 pm ]
Post subject:  Re: 3DNes

Hi all,
Deformation and animation is a new feature of 3DNes V2.
Here is a quick recap:
I'm more than wellcome to any feedback and suggestion.
Thank you.

Author:  geod [ Mon Sep 18, 2017 9:11 am ]
Post subject:  Re: 3DNes

Retina Render Mode : Inside the pixels

Author:  geod [ Thu Oct 05, 2017 8:34 am ]
Post subject:  Re: 3DNes

News on development.
3DNes : Mario - Pipes - Vietnamese Flag - Water World

Author:  geod [ Wed Nov 15, 2017 5:32 am ]
Post subject:  Re: 3DNes

3DNes V2 Scripting System Preview

Author:  Gilbert [ Wed Nov 15, 2017 7:26 am ]
Post subject:  Re: 3DNes

Crazy awesome as always!

Author:  geod [ Tue Dec 12, 2017 7:07 pm ]
Post subject:  Re: 3DNes

First/Third Person View Rework:

Author:  Gilbert [ Tue Dec 12, 2017 8:43 pm ]
Post subject:  Re: 3DNes

Crazzzy awesome stuff, as always.

I think FPV would make most games rather difficult to play though, maybe it'd be easier if there is an option to display the original screen in a tiny window at a corner so the player can occasionally peek (it'd be great to play in a more normal perspective and then show the replays in FPV).

Author:  geod [ Tue Dec 12, 2017 11:43 pm ]
Post subject:  Re: 3DNes

Well, the mini map feature had been implemented since long time ago. In this clip i intentionally turn it off to prove that we can actually play without peeking it with this new first/third person view mode.

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