3DNes

Discuss emulation of the Nintendo Entertainment System and Famicom.

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geod
Posts: 132
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Re: 3DNes

Post by geod » Mon Sep 30, 2019 4:49 am

Chip n' Dale: Rescue Ranger Profile
https://www.youtube.com/watch?v=Iu6x-1T_ams
3dSen - Play NES games in 3D & VR
http://www.geodstudio.net/

geod
Posts: 132
Joined: Thu Nov 26, 2015 12:02 am

Re: 3DNes

Post by geod » Wed Oct 02, 2019 9:23 pm

3dSen - Play NES games in 3D & VR
http://www.geodstudio.net/

geod
Posts: 132
Joined: Thu Nov 26, 2015 12:02 am

Re: 3DNes

Post by geod » Sat Oct 05, 2019 3:50 am

3dSen - Play NES games in 3D & VR
http://www.geodstudio.net/

geod
Posts: 132
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Re: 3DNes

Post by geod » Sat Oct 05, 2019 3:50 am

3dSen - Play NES games in 3D & VR
http://www.geodstudio.net/

geod
Posts: 132
Joined: Thu Nov 26, 2015 12:02 am

Re: 3DNes

Post by geod » Sun Oct 13, 2019 7:56 am

3dSen - Play NES games in 3D & VR
http://www.geodstudio.net/

geod
Posts: 132
Joined: Thu Nov 26, 2015 12:02 am

Re: 3DNes

Post by geod » Fri Oct 18, 2019 8:19 pm

Shadow casting from transparent objects:

https://youtu.be/UmOKANrgNfQ
3dSen - Play NES games in 3D & VR
http://www.geodstudio.net/

geod
Posts: 132
Joined: Thu Nov 26, 2015 12:02 am

Re: 3DNes

Post by geod » Mon Oct 28, 2019 6:49 pm

3dSenVR V0.5 Release: Duck Tales + Chip n' Dale + Goonies + Pooyan

https://youtu.be/cRHLcC7rfNE
3dSen - Play NES games in 3D & VR
http://www.geodstudio.net/

geod
Posts: 132
Joined: Thu Nov 26, 2015 12:02 am

Re: 3DNes

Post by geod » Fri Nov 01, 2019 2:44 am

Antarctic Adventure - Back to 1985 with love

https://youtu.be/IT84Vkd4Fuw
3dSen - Play NES games in 3D & VR
http://www.geodstudio.net/

geod
Posts: 132
Joined: Thu Nov 26, 2015 12:02 am

Re: 3DNes

Post by geod » Fri Nov 08, 2019 9:00 am

3dSen PC has its own Steam page now
https://store.steampowered.com/app/1147940/3dSen_PC/
3dSen - Play NES games in 3D & VR
http://www.geodstudio.net/

geod
Posts: 132
Joined: Thu Nov 26, 2015 12:02 am

Re: 3DNes

Post by geod » Sat Dec 14, 2019 8:34 am

3dSen - Play NES games in 3D & VR
http://www.geodstudio.net/

knight0fdragon
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Joined: Wed Sep 25, 2019 9:11 am

Re: 3DNes

Post by knight0fdragon » Mon Dec 16, 2019 10:20 am

I have a question peeking my curiousity, have you though about trying to "predict" the future to allow for smoother scrolling?

geod
Posts: 132
Joined: Thu Nov 26, 2015 12:02 am

Re: 3DNes

Post by geod » Mon Dec 23, 2019 10:59 am

knight0fdragon wrote:
Mon Dec 16, 2019 10:20 am
I have a question peeking my curiousity, have you though about trying to "predict" the future to allow for smoother scrolling?
What do you mean by "smoother scrolling"?
3dSen - Play NES games in 3D & VR
http://www.geodstudio.net/

geod
Posts: 132
Joined: Thu Nov 26, 2015 12:02 am

Re: 3DNes

Post by geod » Mon Dec 23, 2019 11:04 am

Spy Hunter
https://youtu.be/OqQwZGFI4No

One funny thing is now we see clearly when the bomb will hit the ground :D
Last edited by geod on Mon Dec 23, 2019 7:03 pm, edited 1 time in total.
3dSen - Play NES games in 3D & VR
http://www.geodstudio.net/

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Zepper
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Re: 3DNes

Post by Zepper » Mon Dec 23, 2019 3:35 pm

geod wrote:
Mon Dec 23, 2019 10:59 am
knight0fdragon wrote:
Mon Dec 16, 2019 10:20 am
I have a question peeking my curiousity, have you though about trying to "predict" the future to allow for smoother scrolling?
What do you mean by "smoother scrolling"?
I believe he means the edges of the screen. In a few games, some backgrounds will look like a triangle. In order to fix that, there's no easy solution...
1. Clip the screen at left/right, but the gameplay area is drastically reduced, or...
2. Stretch the background image by scrolling it. Note that such method might cause glitches depending of the game scroll system.

knight0fdragon
Posts: 24
Joined: Wed Sep 25, 2019 9:11 am

Re: 3DNes

Post by knight0fdragon » Wed Jan 08, 2020 8:30 am

I mean when a new tile appears at the left or right of the screen, it just appears, giving a weird jaggedness on the edges every 8 pixels moved. This is because the 3d area only accounts for 32 tiles.


By "predicting" the future, you can see passed the 32 tile screen limit, there by blocks at the edges will not suddenly appear. Basically you are increasing your field of view from 32 tiles to whatever you want to predict in the future.

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