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Re: 3DNes

Posted: Sat May 07, 2016 2:44 pm
by lidnariq
As a random guess, Driar uses thefox's MUSE sound engine which uses unofficial 6502 instructions.

Re: 3DNes

Posted: Sun May 08, 2016 1:57 am
by geod
It's not a random guess at all. In fact it's the cause of Driar faillure.

Re: 3DNes

Posted: Mon May 16, 2016 9:41 pm
by geod

Re: 3DNes

Posted: Thu May 19, 2016 10:34 pm
by geod
Battle Toads - Convert the build-in fake shadow to the real 3D one - demonstration
https://youtu.be/bP9GnCXZPPs

Re: 3DNes

Posted: Thu Jun 02, 2016 7:31 am
by geod
3DNes is coming out with ingame realtime editing feature.
Part 1: https://youtu.be/tyVFxcvtPwE

Re: 3DNes

Posted: Mon Jun 06, 2016 7:20 pm
by geod
Part 2: Dealing with animations:
https://www.youtube.com/watch?v=rOjtu8DqFHQ

Re: 3DNes

Posted: Sun Jun 12, 2016 8:44 pm
by geod
Hello,
Whoever want to try the pc build please inbox me, i will send you the link.
The amount is limited so first come first served.
3dnes already supports controllers.

Re: 3DNes

Posted: Wed Jun 22, 2016 8:30 am
by geod
Tutorial
Part 3 : Solid background
https://www.youtube.com/watch?v=FqkLLnZ6fZs

Part 4 : Incorrect Auto Segmentation
https://www.youtube.com/watch?v=1VtkdYLsoog

Re: 3DNes

Posted: Wed Jun 22, 2016 11:41 am
by lidnariq
It looks like keyboard shortcuts for the depth editor would be helpful. There's a lot of awkwardness with click - move - click - type - move - drag - &c that would hopefully be more fluid with fewer mouse movements.

Re: 3DNes

Posted: Wed Jun 22, 2016 5:23 pm
by geod
Thank you. Totally agreed, i will implement it in the next build.

Re: 3DNes

Posted: Fri Jun 24, 2016 6:13 pm
by geod
Hello everyone,
3DNes is released at : https://geod.itch.io/3dnes

Re: 3DNes

Posted: Fri Jun 24, 2016 6:34 pm
by Zepper
While you have the choice of putting a price in your work, 3dNES, I really hope you reconsider such thing, at least for the NES community. Sorry.

Re: 3DNes

Posted: Fri Jun 24, 2016 6:40 pm
by geod
Zepper wrote:While you have the choice of putting a price in your work, 3dNES, I really hope you reconsider such thing, at least for the NES community. Sorry.
This is my fulltime job plus part time job since 1 year ago so now i don't have a choice.
I understand and respect your opinion though.

Re: 3DNes

Posted: Fri Jun 24, 2016 7:53 pm
by koitsu
Author should look into what happened with iNES (the emulator). Hint: charging money for your NES emulator, despite being niche in what it does, will not turn out well. You'll start spending time trying to combat piracy (this never works -- ever), because "this is my livelihood/how I survive". It'll be a constant stressor + uphill battle that cannot be won, all while someone else will be attempting the same thing as you (and release it for free and/or as open-source). This has happened time and time again with emulators (iNES, VSMC, Bleem!, and several others).

There are very few commercial console emulators that survived or were worth it. The only one I can actually think of right now is Magic Engine (back in the DOS days), and that's because it was for a console that quite literally nobody had emulated (I actually bought Magic Engine back then and was thrilled with the quality). There are some NES emulators that are commercial and (somehow) surviving solely because they're on platforms that are "difficult" to develop for comparatively (specifically Windows mobile).

All that said: I do respect your choice to go this route as well, but I politely suggest you have a backup plan for your survival/livelihood/income.

Re: 3DNes

Posted: Fri Jun 24, 2016 8:13 pm
by geod
As always i'm very glad and thankful when you guys share your thought about my project. And here is my thought:
- I will not spend time to combat piracy for now. I'm open up to it. My software has no anti-piracy mechanism whatsoever.
- I just hope having the financial support to continue the work from whom truly appreciate it.
- Donate just doesn't work. I receive totally 85$ from 4,5 people; one is my friend.
- I'm a single tasked kind of man. I can not do it in free time while having a normal job.
- I prefer seeing my contribution as the 3Dification mechanism which is applicable for all kind of 2d tiled-based console system rather than seeing it as the emulation one.
- If it fails then it fails. I prepare for it from the start, will find a job then continue the normal life. No regret though i have already had priceless joy with it. :)

Anyone has any thought just share it. Truly appreciate!