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 Post subject: FCEUX TAS Editor
PostPosted: Mon Jan 11, 2016 11:51 am 
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How does the FCEUX TAS Editor enable you to step back 1 frame at a time? Any idea how this feature was implemented?


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 Post subject: Re: FCEUX TAS Editor
PostPosted: Mon Jan 11, 2016 11:53 am 
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One save state per frame?


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 Post subject: Re: FCEUX TAS Editor
PostPosted: Mon Jan 11, 2016 12:07 pm 
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I don't know how it does it specifically but it doesn't seem like a particularly difficult problem to solve?

If it wanted to save memory it could savestate once every 10 or 100 frames (or never) and just re-simulate from the last savestate (or power-on) to whatever frame it needs to show. It could also do some kind of intelligent caching scheme, e.g. greater savestate density around the recent past, since it can always be rebuilt by re-simulating.


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 Post subject: Re: FCEUX TAS Editor
PostPosted: Mon Jan 11, 2016 12:38 pm 
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There's some earlier discussion about the topic at viewtopic.php?t=331

You can also find some code (directly related to the thread above) at http://blargg.8bitalley.com/misc/

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 Post subject: Re: FCEUX TAS Editor
PostPosted: Mon Jan 11, 2016 1:01 pm 
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thefox wrote:
There's some earlier discussion about the topic at viewtopic.php?t=331

You can also find some code (directly related to the thread above) at http://blargg.8bitalley.com/misc/


Woah! Thanks. Good stuff in that thread.


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 Post subject: Re: FCEUX TAS Editor
PostPosted: Mon Jan 11, 2016 5:48 pm 
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Reversed emulation. Already discussed and implemented in a few emulators.


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 Post subject: Re: FCEUX TAS Editor
PostPosted: Mon Jan 11, 2016 5:56 pm 
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Zepper wrote:
Reversed emulation. Already discussed and implemented in a few emulators.


Discussed a decade ago!


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 Post subject: Re: FCEUX TAS Editor
PostPosted: Fri Jan 29, 2016 2:42 am 
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http://www.fceux.com/web/help/taseditor ... nside.html


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