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PostPosted: Tue Jun 21, 2016 2:00 pm 
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Joined: Sun Jun 05, 2016 1:41 pm
Posts: 74
Dear all,

I was wondering if anyone had issues with the length table tests within Blargg's apu_test NES rom. My actual length table seems to be correct but perhaps the problem is a secondary one. Anyone care to share their experiences please? What should I look for?

Screenshot from my emulator (EmuNes)

My length table array:
        protected static readonly byte[] lengthTable = {
            10, 254, 20, 2, 40, 4, 80, 6, 160, 8, 60, 10, 14, 12, 26, 14,
            12, 16, 24, 18, 48, 20, 96, 22, 192, 24, 72, 26, 16, 28, 32, 30

Tile IDE and tile engine for XNA:
Fancy Fish Mod - Minecraft Mod:

PostPosted: Thu Jul 14, 2016 8:58 am 
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Joined: Thu May 29, 2014 2:48 pm
Posts: 20
Location: Mexico
Yeah i remember failing that test.
Basically you need to copy the values from the wiki. if those values doesn't make your emulator pass the test test, then something is wrong with your implementation. Log how the length counter is decremented and maybe you will find some hints there.
Myself I had A really difficult time with the APU documentation on the wiki, specially the frame counter info, i was about to make a suggestion to improve the documentation but then Disch did something even better.
Whenever i have trouble implementing something APU related i check it. At least for me it's way clearer than the wiki.

Happy coding!

*** O-Nes-Sama emulator team ***

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