It's finally working!! Turned out that the problem was the badly handled interrupt disable in the CPU code + some subtle problems with the MMC5 IRQ counter.
Thanks to all for the guidance.. I wouldn't have done it without you!
Screen shot running in x3 zoom with raster line filter on:
MMC5 Castlevania III - garbled castle first floor
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- colinvella
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- Joined: Sun Jun 05, 2016 1:41 pm
Re: MMC5 Castlevania III - garbled castle first floor
Tile IDE and tile engine for XNA: http://tide.codeplex.com/
Fancy Fish Mod - Minecraft Mod: http://fancyfishmod.weebly.com/
Fancy Fish Mod - Minecraft Mod: http://fancyfishmod.weebly.com/