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MMC5 Castlevania III - garbled castle first floor
http://forums.nesdev.com/viewtopic.php?f=3&t=14459
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Author:  colinvella [ Tue Jun 28, 2016 1:29 pm ]
Post subject:  Re: MMC5 Castlevania III - garbled castle first floor

It's finally working!! Turned out that the problem was the badly handled interrupt disable in the CPU code + some subtle problems with the MMC5 IRQ counter.

Thanks to all for the guidance.. I wouldn't have done it without you! :) :) :)

Screen shot running in x3 zoom with raster line filter on:
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