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 Post subject: Re: NESICIDE wish list?
PostPosted: Mon Jan 22, 2018 10:39 pm 
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Joined: Fri Nov 24, 2017 2:40 pm
Posts: 28
I've had a bit of trouble getting it to build on OS X too, though I should have written down what the problem was. I did get it to build on Linux just fine, though I did it in /tmp on my really slow netbook. Let the battery run dead on it (derp) before I actually got a chance to try it and haven't taken the time to rebuild it again. -_-

The OS X .dmgs seem mostly good though. Was able to poke around in Famitracker a bit. Ran into problems compiling a default project though.
Quote:
ld65: Error: Missing memory area assignment for segment `ONCE'

There wasn't a readme on the dmg, and I didn't dig around too much to find out if I was supposed to have a particular version of cc65 installed. It worked once I fixed the .ini file though. The debugger seems pretty sweet! I've just been flying blind using Nestopia and a half finished 6502 emulator of my own.

edit: Was playing around with Famitracker a bit more this morning and noticed that it idles at 100% CPU usage. Need to add a sleep to an event loop somewhere or something.


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 Post subject: Re: NESICIDE wish list?
PostPosted: Wed Jan 24, 2018 2:22 pm 
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Formerly WheelInventor

Joined: Thu Apr 14, 2016 2:55 am
Posts: 1380
Location: Gothenburg, Sweden
Awesome, thanks! This should work well for nametables, palettes, & various tables then. :)

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http://www.frankengraphics.com - personal NES blog


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 Post subject: Re: NESICIDE wish list?
PostPosted: Wed Jan 24, 2018 6:24 pm 
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NESICIDE developer
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Joined: Mon Oct 13, 2008 7:55 pm
Posts: 1060
Location: Minneapolis, MN
slembcke wrote:
edit: Was playing around with Famitracker a bit more this morning and noticed that it idles at 100% CPU usage. Need to add a sleep to an event loop somewhere or something.

Yeah I think a merge got messed up somewhere. Someone at some point in time fixed that.


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