Page 1 of 1

Famicom Microphone Test

Posted: Wed Jan 16, 2019 4:59 pm
by rainwarrior
Just a really simple test that reads $4016.d2 once per frame and displays the result onscreen.
mict.png
mict.png (1.95 KiB) Viewed 7027 times

Re: Famicom Microphone Test

Posted: Wed Jan 16, 2019 6:50 pm
by ccovell
I hope it's not rude, but here's mine from a while back:

http://www.chrismcovell.com/data/Waveform_Check.zip

Image

Re: Famicom Microphone Test

Posted: Wed Jan 16, 2019 8:14 pm
by rainwarrior
I don't mind. It's good to have other examples. Tepples' allpads can also display the microphone as a blinking light, if it manages to detect a Famicom system.

Re: Famicom Microphone Test

Posted: Sun Apr 19, 2020 5:41 am
by Pokun
As the topic was brought up again I thought I might as well post my Family BASIC version of Rainwarrior's program:

Code: Select all

'MICROPHONE TEST PROGRAM
10 M=PEEK(&H4016) AND &H4
20 IF M=4 THEN PRINT"1";
30 IF M<>4 THEN PRINT"0";
40 GOTO 10
I used Family BASIC quite a lot like this for running arbitrary code before I got a flashcart (before the Everdrive existed).

Re: Famicom Microphone Test

Posted: Sun Apr 19, 2020 10:34 pm
by Fiskbit
I posted in this thread my microphone test which records microphone input to WRAM and can play it back, but here's a tweaked version that uses battery-backed SRAM, instead, so that the recordings can be saved. The archive also includes a .sav file with "Hello world" recorded from a Famicom.