koitsu wrote:I suspect what Mesen is doing, in contrast, is simply saving all possible PRG-RAM banks (8x8KB) to a single 64KB file as an easy way to deal with the situation, given how annoying >8KB battery-backed PRG-RAM can be to deal with (see above).
This is what it does for games that aren't in the DB or aren't using NES 2.0 headers. Otherwise it tries to figure out which banks are meant to be saved based on the save ram's size (although this is relatively new behavior, 0.9.7 will save all 64kb of save ram no matter what)
koitsu wrote:(Boy I sure wish Mesen's Event Viewer List View tab had a filtering capability similar to the PPU View tab! I'd love to see just mapper reads/writes, for example).
I was actually wondering myself if I had implemented this or not when I was remaking the same tool for the SNES a few weeks ago, I guess the answer is no :p Should be easy to make the list filtered based on the options on the first tab, though (which means the options should probably be moved outside the tabs entirely), I'll add it to my list.