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PostPosted: Thu Apr 14, 2005 7:22 am 
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What happened to FCE Ultra? Its web site has been down for months now!


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PostPosted: Thu Apr 14, 2005 10:42 am 
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It was discontinued quite a while ago.

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PostPosted: Thu Apr 14, 2005 4:12 pm 
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Hyde wrote:
It was discontinued quite a while ago.


Yeah, but why kill the source forge site? The site could have been left up indefinitely so that people could access the source code and binaries. Which brings up another point. Where can I download the latest source code and binaries for FCE Ultra?


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PostPosted: Thu Apr 14, 2005 6:32 pm 
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You can find the source and binaries for FCEUXD, which has an improved debugger. Don't know if it's linux compatible or not though. Probably not.

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PostPosted: Sat Apr 16, 2005 12:31 am 
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I am really wishing that I pulled down the source before it was too late.


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PostPosted: Sat Apr 16, 2005 3:07 am 
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The source is available from many emu sites such as ZD.


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PostPosted: Sun Apr 17, 2005 2:16 pm 
I'm going to try to make a release of a "new" emulator based off FCE Ultra sometime in the next few months, but my life is so busy now, I don't know if I'll make it...


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PostPosted: Tue Apr 19, 2005 9:13 pm 
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Anonymous wrote:
I'm going to try to make a release of a "new" emulator based off FCE Ultra sometime in the next few months, but my life is so busy now, I don't know if I'll make it...


What will the improvements be?


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PostPosted: Wed Apr 20, 2005 8:28 pm 
I've removed the low-quality(default) sound mode and replaced the high-quality sound filtering code with something more flexible, and faster if your CPU has SIMD instructions(3dnow, sse, mmx, or altivec). The VRC6 sound emulation is more accurate(slightly lower volume and correct phases relative to internal Famicom sound channels). I've also made(and will make) various minor code changes and cleanups.

I'm abandoning the current MS Windows code entirely. I will try to make the command-line operated version compile and run ok under Windows, however.


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PostPosted: Wed Apr 20, 2005 8:39 pm 
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Anonymous wrote:
I've removed the low-quality(default) sound mode

What's the benefit to removing it rather than simply making high quality the default? Which NES emulator do you expect owners of aging laptop computers to use?


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PostPosted: Wed Apr 20, 2005 11:56 pm 
It's not what *I* want from FCE Ultra, it's not what I'll use, and the code is in the way. =b

People can use an older version of FCE Ultra. People can use another emulator. People can make a fork of the old codebase with new features integrated. I'm not people; I'm one person.

tepples wrote:
Anonymous wrote:
I've removed the low-quality(default) sound mode

What's the benefit to removing it rather than simply making high quality the default? Which NES emulator do you expect owners of aging laptop computers to use?


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PostPosted: Fri Apr 22, 2005 5:30 am 
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Complexity is the biggest enemy. When code gets past a certain complexity, it becomes impossible to have a clear grasp of what it's doing and defects are more likely. Also it's not really that these features were removed from FCE Ultra; they were removed from one of the many copies of its source code. I think you get higher quality by crafting something to your liking than the composite of the many (unless of course making something that pleases the many is to your liking).


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PostPosted: Fri Apr 22, 2005 8:57 am 
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Well spoken, blargg. The delete key is a programmer's best friend ;)


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PostPosted: Fri Apr 22, 2005 4:20 pm 
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Anonymous wrote:
I'm abandoning the current MS Windows code entirely. I will try to make the command-line operated version compile and run ok under Windows, however.


Will there be a Linux port?


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PostPosted: Mon Apr 25, 2005 12:02 am 
Yes.


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