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 Post subject: CCovell Stretch demo
PostPosted: Wed Jun 15, 2005 11:43 am 
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http://nesdev.com/Stretch.zip

What causes emulators to show garbage inside and to the right of the wave ?
... cause mine doesn't, it shows black lines instead, and I think that's a bad thing :p


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PostPosted: Wed Jun 15, 2005 12:45 pm 
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Location: NE Indiana, USA (NTSC)
It has something to do with how the NES prefetches the first two tiles of the next scanline.


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PostPosted: Wed Jun 15, 2005 5:10 pm 
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Hmm, it updates the ppu address mid-scanline. I was filling the background scanline buffer using the x tile offset from the ppu address, and that's why this demo didn't look messy in my emulator. But, it's plain wrong handling it that way, so I've fixed it and it looks alright now (meaning: lots of garbage). Plus, it fixed Rad Racer, maybe some other stuff too.


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